Page 1 of 1
getting AI into the game
Posted: Mon Jan 16, 2006 6:04 am
by goyanks135
ok i rebuilt the map and I got the ai in the game by swaping the actr with the ghost and it got them ingame but on a ghost. how do i get them ingame without having them starting in a vehicle?
Posted: Mon Jan 16, 2006 6:42 am
by fourn443
convert the map into a CE map, then go into Sapien and add some spawns for the AI, you can find a program on
http://www.halopc.net that converts maps, (i dont trust it)
Posted: Mon Jan 16, 2006 6:52 am
by goyanks135
ok its being stupid how do i convert the maps? its not letting me open the program it says: runtime error '76' path not found.
Is there any program that converts maps that works with WINDOWS XP???
Posted: Mon Jan 16, 2006 11:38 am
by mustard_pudding
an easier way to do this would be to open the map in spark edit and flip all the ghosts upside down. then your bots will spawn next to the ghost
and if this doesnt work, you have to do it the way fourn443 did it
Posted: Mon Jan 16, 2006 1:16 pm
by goyanks135
well fourn443's way is imposible you cant open a map file with sapien and can they spawn then?
Posted: Tue Jan 17, 2006 10:30 pm
by Arbiter Elite
NOTE conert map to a ce map
Posted: Wed Jan 18, 2006 3:39 pm
by goyanks135
Posted: Thu Jan 19, 2006 4:35 am
by babelfish
Maybe it converts PC maps into CE scenarios? I don't know I've never tried it
Posted: Thu Jan 19, 2006 2:46 pm
by goyanks135
but when i put them in a ghost and flip them upsidedown there is only 4 ai i can have and they dont respawn
Posted: Sat Jan 21, 2006 12:26 pm
by VeNoM746
goyanks135 wrote:but when i put them in a ghost and flip them upsidedown there is only 4 ai i can have and they dont respawn
that just make them all spawn on the tanks since you can have more spaces to fill.