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How do i make the marines drop 8 grenades?

Posted: Fri Feb 20, 2004 2:21 am
by noobscape
Ok sorry i don't want to sound so much of a noob bit once i kill a marine how would i be able to make him drop 8 grenades? Help would be appreciated.

Posted: Fri Feb 20, 2004 6:57 am
by [VC]CaptainValor
Why would you want to?

You can swap the AR bullet for inert grenades and get as many as you want. What you're asking is the hard way.

Posted: Fri Feb 20, 2004 7:03 am
by MasterNeoChief
if they drop grenades, you can let them chain react, which is better then the AR bullet swap.

Posted: Fri Feb 20, 2004 11:22 am
by noobscape
[VC]CaptainValor wrote:Why would you want to?

You can swap the AR bullet for inert grenades and get as many as you want. What you're asking is the hard way.
I want to just make big warthog jumps so once i kill a marine ill put the hog under the grenades with a marine on the gunner and throw a nade and kabooooooom! Oh and i think that if you swap the AR bullet for the grenades that'll set them off.

Posted: Fri Feb 20, 2004 11:53 am
by HunterXI
noobscape wrote:
[VC]CaptainValor wrote:Why would you want to?

You can swap the AR bullet for inert grenades and get as many as you want. What you're asking is the hard way.
I want to just make big warthog jumps so once i kill a marine ill put the hog under the grenades with a marine on the gunner and throw a nade and kabooooooom! Oh and i think that if you swap the AR bullet for the grenades that'll set them off.
how bout just swapping the AR bullets for an explosion effect? ka-BOOM! :D

Posted: Fri Feb 20, 2004 11:57 am
by staticx57
just make the AR shoot the equitment grenade NOT the projectile. there ya go. 8)

Posted: Fri Feb 20, 2004 12:01 pm
by HunterXI
staticx57 wrote:just make the AR shoot the equitment grenade NOT the projectile. there ya go. 8)
i.e. an inert greande...

Posted: Fri Feb 20, 2004 12:04 pm
by sharkface217
HunterXI wrote:
staticx57 wrote:just make the AR shoot the equitment grenade NOT the projectile. there ya go. 8)
i.e. an inert greande...
Lol, funny as hell...........


That would be nice in a map like Maw (warthog run). It would be even better if that was a MP map, and you could have grenades blow hell, but you cant have ur cake and eat it!!!! :wink: :wink:

Posted: Fri Feb 20, 2004 12:06 pm
by HunterXI
Sharkface217 wrote:
HunterXI wrote:
staticx57 wrote:just make the AR shoot the equitment grenade NOT the projectile. there ya go. 8)
i.e. an inert greande...
Lol, funny as hell...........


That would be nice in a map like Maw (warthog run). It would be even better if that was a MP map, and you could have grenades blow hell, but you cant have ur cake and eat it!!!! :wink: :wink:
how bout something like this: (I thot this up a while ago :D )

just make it so plasma pistols, plasma rifles, and needlers all shoot (active) grenades or grenade explosions... you wouldnt have to do anything...

Posted: Fri Feb 20, 2004 1:03 pm
by staticx57
hunter he is a n00b *looks at name* he probebly doesnt know what it means.

Posted: Fri Feb 20, 2004 1:05 pm
by HunterXI
staticx57 wrote:hunter he is a n00b *looks at name* he probebly doesnt know what it means.
what, XI? maybe you should look a little closer next time, but that's an 'i', not an 'L'...

Posted: Fri Feb 20, 2004 1:34 pm
by noobscape
ok dudeios thanks...im suprised that this topic only had 3 posts which now has 11 :D

Posted: Fri Feb 20, 2004 1:38 pm
by HunterXI
noobscape wrote:ok dudeios thanks...im suprised that this topic only had 3 posts which now has 11 :D
yeah, well part of it is Static's incessant spamming... good ol' Static :D

Posted: Fri Feb 20, 2004 4:02 pm
by [users]ReApEr
lol

Posted: Fri Feb 20, 2004 4:15 pm
by noobscape
lool...on halo wen i was protecting marines there was this cov dropship coming down so the place where it was coming down i filled it with millions of nades and wen the covenant came out i threw a nade...KKKKAAAAAAAAABOOOOOOOOOOOOOM!!!!!!!!!!!!!!!

Posted: Fri Feb 20, 2004 4:56 pm
by HunterXI
just make it so the cove dropship shoots an explosion and make that explosion have a force of like 5000... solve all your problems...

Posted: Fri Feb 20, 2004 5:04 pm
by maegus15
Yeah lol. Too bad you can't make the covie dropship really MOVE when there is a exspoltion..... Because I would LOVE to see a C dropship flung across the level spining so fast it looks like a blur... :D !!!!!!!!

Posted: Fri Feb 20, 2004 5:05 pm
by HunterXI
if u try my idea above, it might work...

Posted: Fri Feb 20, 2004 7:25 pm
by noobscape
lol on hack halo there was a way to destroy the c dropship...and has anyone seen the turret of the c dropship fall down onto the ground :D

Posted: Fri Feb 20, 2004 9:18 pm
by HunterXI
nah, I think throwing it off course would be funnier :D