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Exploding weapons...
Posted: Mon Feb 16, 2004 5:28 pm
by 343GuiltySparkIVIX
I making a mod, but before its done i need to know how how to make a weapon explode after its dropped, or atleast be disabled. Anyone know how?
Posted: Mon Feb 16, 2004 7:08 pm
by 343Halo
hey im not critc but i think thats a kinda stupid idea (no offecne or anything). its just that it would get annoying to anybody thats playing because if its only disabled you would goto pic it up or the ammo and get nothing. sry but it just doesn't sound like a good idea
Posted: Mon Feb 16, 2004 7:23 pm
by Veegie
He didn't ask for your opinion.
He asked how to do it.
Posted: Mon Feb 16, 2004 7:26 pm
by jce108
Vegito619 wrote:He didn't ask for your opinion.
He asked how to do it.
i think he is making a fair point and you arn't helping either,
Back to question im not shure there is a way at the momnet becase when somthing is dropped it becase equipment and inorder to amke them diabled you would have to diable all equipment for that wepaon im pretty shure
Posted: Mon Feb 16, 2004 7:29 pm
by 343GuiltySparkIVIX
Crap. I was hoping to make it blow BECAUSE i didnt want other people to pick up the ammo when the carrier dies.
.
Posted: Mon Feb 16, 2004 8:11 pm
by mooseman2004
u can rebuild the map with the grunt guns from the last level that explode when they die (Its in the Maw)ad see if that works
Posted: Tue Feb 17, 2004 4:10 pm
by 343GuiltySparkIVIX
Only problem is that i dont want it to be the fuelrod gun. I built my own that i want to go nuclear after 5 sec when its dropped
Posted: Tue Feb 17, 2004 4:16 pm
by CrAzYkIlLeR
lol good idea "FUCK! HE'S DEAD! RUN! AHH!" says the man that killed him. lol.
Posted: Tue Feb 17, 2004 6:34 pm
by 343GuiltySparkIVIX
Yep.
