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Peli in Timberland nearly complete
Posted: Mon Feb 16, 2004 4:11 pm
by TsukasaZero
Well, from a general standpoint.
I got to rebuilding the map...but I had no clue what files that I had added so I am working on making a list right now...
If my theory is correct and the rebuild is successful and exception less...we may not only have Mono's pelican in Timberland but in all maps if the same strategy works in all maps.
-End Update
Posted: Mon Feb 16, 2004 4:23 pm
by gameman86
cool i want to see it in boardin action.
Posted: Mon Feb 16, 2004 4:24 pm
by Demonic Spartan
I personally want to see the Pelican in Infinity with a script that makes it so when you fall out of a Pelican you don't die. Hot dropping.
Posted: Mon Feb 16, 2004 4:42 pm
by TsukasaZero
Ok, latest rebuild had our good friend exception come over for tea...
there are three reasons why this could be happening:
A) I didnt add in all new files (I know this is probably the reason...I tried it without any new files and with just the vehicle files...looks like I have to get all 50 some files names tomorrow)
B) The location from DI got put into the pelican's meta and that location doesnt exist in Timberland.
C) I'm just doing it all wrong...
*EDIT* Nevermind I remember how to get location IDs

Posted: Mon Feb 16, 2004 4:49 pm
by Cool Cow
So B is eliminated but I doubt its C so therefore its probably A eh?
Posted: Mon Feb 16, 2004 5:13 pm
by TsukasaZero
No, B isnt eliminated. I just have to look at it after I try full A. BTW, this is my last post until the next update. Wish me luck!
Posted: Mon Feb 16, 2004 5:22 pm
by Kamatzu
Good luck...i tried to put it in bg but you still have to put the pelican models in, thats where i mess up, i take them from DI and put them into bg but the first one doesnt go IN. its so annoying, and the others go in but crash the level entirely...I know its because its trying to put it where the meta says but its not suppose to and all, but i dunno how to fix it..and good luck again
Posted: Mon Feb 16, 2004 7:19 pm
by jce108
Demonic Spartan wrote:I personally want to see the Pelican in Infinity with a script that makes it so when you fall out of a Pelican you don't die. Hot dropping.
that be kool should make it so u go down on a rope or somthing might be easy to do just change the model of a ladder or somthing then when uget out u can climb down ladder that be tight
Posted: Mon Feb 16, 2004 7:52 pm
by [VC]CaptainValor
Nice to hear you're taking this on after all, tsukasa. No offense but what makes you think Mono's pelican will be any easier to rebuild into other maps than the SP pelican? We still have the issues of the model injection to work past.
Mono completed his mod because he has a special peice of software that only he knows how to use. Until we (a) get our hands on that software or (b) he releases a detailed tutorial on how to do this advanced stuff, I doubt it will possible for us to mimick his creations in any way.

lol
Posted: Mon Feb 16, 2004 8:26 pm
by mooseman2004
lol try to put it in bloodgulch i got it before but the model was screwed up and when i got in it Well are friend came alon Mr. Exception and blew up the game
Posted: Tue Feb 17, 2004 9:42 am
by TsukasaZero
JESUS CHRIST!! Someone should really rewrite the board code and make the fucking login-in screen BEFORE you can hit the post message button...I typed 2 pages at least for a reply to this...
Quick update: New rebuild has exception, going to try to include all files in the batch extract from DI pelican (this latetest I did just Pelican sounds, files, and lifepod files).
VC: In short, I always thought Mono edited/made new XML code for the Library and Pelican. If this is true, the PC models of the pelican should be fixed.
If this next rebuild is unsucessful, im going to try to edit the pelican's location to where the hog would be. If those both fail Im going to attempt to rewrite how HMT batch extracts in full. If that fails, im going to try to hand copy and edit all of the SP pelicans XML and meta.
If all of the above fail...I'll have to wait for the HEK or Mono to release a tut/ his software.
Posted: Tue Feb 17, 2004 10:10 am
by peabnuts123
instead of adding it and struggling thru all this location crap, why dont you just duplicate the warthog, then move the warthog to where you want, and just swap the warthog for the pelican?
Posted: Tue Feb 17, 2004 10:19 am
by TsukasaZero
Hmm...good point. But all I would have to do is set the pelican's location to where ever the hog's location is (its just a 6 digit number swap, as seem in Iron_Forge's and Deadly Shadow's tutorials.
Posted: Tue Feb 17, 2004 10:26 am
by peabnuts123
but also in shadows, it says that 2 objects cant be in same place.
Posted: Tue Feb 17, 2004 10:32 am
by TsukasaZero
Oh shit...
I was looking in that scnr file and when I went down to the vehicle section all the locations were vehicles\{vehicle name}\{vehicle name_mp}. The Pelican I extracted doesnt have these files.
I have one request for someone out there: try to do a recursive meta extraction from the pelican in DI. This is where I probably f***ed up if you can successfully extract it.
If this comes true, I will try the rewrite of HMT's batch source...which may a very long process of trial and error. If all else fails...HEK is always there

or a tut from mono
Posted: Tue Feb 17, 2004 10:36 am
by peabnuts123
sorry, i dont have the mod, i would if i did tho.
.
Posted: Tue Feb 17, 2004 1:01 pm
by mooseman2004
yea i like that i dea where when u exit the pelican u wont die that would be sweet but wouldnt it be btter when u exit u are on top of pelican and u can surf all the way back down

but how a bout u can attach like a warthog to the magnets on the pelican like in single player that would be even cooler
Posted: Tue Feb 17, 2004 1:06 pm
by ZERO
Mooseman, currently attaching a warthog to the back of the Pelican in Multiplayer is too difficult to accomplish at this time. Oh, and please type legibly. It took me far too long just to decypher your post.
.
Posted: Tue Feb 17, 2004 1:14 pm
by mooseman2004
Ok. Sorry about that.
Posted: Wed Feb 18, 2004 12:26 pm
by Kamatzu
too difficult? ok im on it
