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Assault rifle bullets with high-powered sentinel beam

Posted: Wed Nov 23, 2005 7:59 pm
by best champ
How do I replace Assault rifle bullets with high-powered sentinel beams with a high spread :?:

Posted: Wed Nov 23, 2005 8:24 pm
by CtrlAltDestroy
Rebuild your map with the sentinel beam and swap projectile.

Increse the damage/force of the sentinel beam.

Posted: Wed Nov 23, 2005 9:36 pm
by Arbiter Elite
u dont neccesarly need to rebuild cause he might meant in sp too

Posted: Thu Nov 24, 2005 4:49 am
by Dominatr
Arbiter Elite wrote:u dont neccesarly need to rebuild cause he might meant in sp too
True. You might want to give the AR Sentinel Beam laser on 343GS or *gulp*The Library. But for multiplayer, you need to PMI it in.

Posted: Sat Nov 26, 2005 8:09 pm
by Inquisinator
dominatr wrote:
Arbiter Elite wrote:u dont neccesarly need to rebuild cause he might meant in sp too
True. You might want to give the AR Sentinel Beam laser on 343GS or *gulp*The Library. But for multiplayer, you need to PMI it in.
no you dont....

you cant pmi when theres no model to pmi.

Posted: Sat Nov 26, 2005 8:16 pm
by Dominatr
PMI the Sentinel Beam and I think the stuff related to it will come with it.

Posted: Sat Nov 26, 2005 8:17 pm
by Inquisinator
you cant pmi when theres no model to pmi.

Posted: Sat Nov 26, 2005 8:21 pm
by CtrlAltDestroy
There's a diference between PMI and Rebuild, you need to learn it.

When you rebuild, you simply batch extract your map, extract the tags you want (without models) and rebuild

When you PMI, you have to batch extract your map AND extract the BSP/Model Sections, extract the tags you want (with models), decrap, then rebuild.


The sentinel beam does not have a model, meaning you only have to rebuild, not PMI. (Unless you're injecting the sentinel itself, then you would have to PMI)

Posted: Sat Nov 26, 2005 8:25 pm
by Inquisinator
rebuild:
BER

Batch
Extract
Rebuild

PMI:
BBERDR

Batch
BSP
Extract
Raw Models
Decrap
Rebuild