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Getting vehicles into maps

Posted: Sun Oct 30, 2005 4:03 pm
by Chipzz
on a few maps you cant have vehicles....
well i want to know how i could put a ghost... warthog.... tank ect into something like... wizard..
Help would be much apreciated
and maybe explanations and programs that i need maybe you could give me a link to down load them :S

Posted: Mon Oct 31, 2005 1:00 am
by [users]conure
Image

Image

Image

Image

grey=1. change to
2. click
3.look at

Posted: Tue Nov 01, 2005 3:32 pm
by Chipzz
not working...

Posted: Tue Nov 01, 2005 3:35 pm
by [users]conure
I see

well there is a good tutorial out there somewhere i am sure
i hate to say it but
use the search button

Posted: Tue Nov 01, 2005 5:51 pm
by JK-47
did you mention in your tutorial about the whole sparkedit process?

Posted: Tue Nov 01, 2005 10:13 pm
by Arbiter Elite
wouldnt u ahve to pmi first?

Posted: Wed Nov 02, 2005 8:49 am
by [users]conure
no PMI nessary
thanks for reminding me multi-genre

sparkedit

1.open map u modifed in hmt
2.go to tools
3. click "import tag into Scenario"
4. switch the object type tag from "Vehicle" to "Scenery"
5.in unregistered tags scroll to your vehicle select it and hit "ok"
6.switch to the edit tab in mode switch to scenery [this must be done after u import or u will have to change to a differnt mode then back t osecery for your vehicle to apper in the scenery mode]
7.select a peice of scenery
8.copy the peice of scenery
9.change the new peice of scenary into your vehicle
10.postion to your liken

halo

creat a game type with veh respawn off
and all the vehs u have on your map u placed in sparkedit a number for them go play on your map

@arbiter
the first thing i learned in halo modding was this trick
energy [person who taught me to mod] explained that all multi player maps have these and only these vehs with out PMIing
both hogs , ghost , banshee , turret , tank

all multi player maps have them even if they arnt in the map

Posted: Wed Nov 02, 2005 2:30 pm
by Chipzz
wow thanks guys :)
ill go fiddle with it now- thanks for all of the help :D

Got it THANKS ALOT :D
and what would i do if i wanted something from campaign in there?

Posted: Thu Nov 03, 2005 12:33 pm
by Hyperdash
That would require PMIing. Very hard too.

er... great -_-

Posted: Thu Nov 03, 2005 3:36 pm
by Chipzz
wow erm ok :?
im gonna find a tut when im done with homework :\

and i need help again :\
when i put the turrets into the map and i make about 4 only 2 of them show up :(
how would i fix that?
-thx-

Posted: Thu Nov 03, 2005 4:01 pm
by Chipzz
ok so now that i know how to get vehicles into there, how would i get scenery from one map to another?

Posted: Thu Nov 03, 2005 4:07 pm
by Hyperdash
Make sure when placing them in Sparkedit, Not to put them to close to a wall, tree etc. When they spawn they'll fall through teh map. Happened to me when I put two Shees on Boarding action

Posted: Thu Nov 03, 2005 4:50 pm
by Chipzz
there not near any trees ect....
i have all of the flames and pods on the other side and the two turrets over there work fine cept one is like under a crashed life pod.

Posted: Thu Nov 03, 2005 6:18 pm
by tebteb
in SparkEdit you must ONLY edit the vehicles near the base, cuz if you take a vehicle from one base, duplicate it, move it to the other base, HaloPC will take it as the vehicle from the other base... ok its confusing, just PM me and ill give a better explanation.

Posted: Thu Nov 03, 2005 6:41 pm
by JK-47
conure wrote:I see

well there is a good tutorial out there somewhere i am sure
i hate to say it but
use the search button
there WAS but people bumped it down with questions that were answered in the tut lol

Posted: Thu Nov 03, 2005 7:03 pm
by Chipzz
i think i get what tebteb is saying :S
like i cant duplicate the turret from one base and moving the duplicated one to the other base.
so instead i deleted the ones that werent working and replaced them with a different sceanery (bush) and now i have 3 turrets showing up!
1 on red and 2 on blue i think idk xD
but im gonna go try again and then tomorowz after school maybe get the TUT to put stuff in from the campaign