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speed of rockets

Posted: Sat Nov 08, 2003 6:13 pm
by seagoat
i downloaded BOLL's thing and i applied homing rockets for blood gulch but i want the rockets to move faster. what do i add to the meta offset to get to the speed? also, will the speed of the rocket affeect how much it homes in on targets?

Posted: Sat Nov 08, 2003 8:52 pm
by seagoat
ahh i just want to make the rockets fly faster how do i change the speed

Posted: Sun Nov 09, 2003 5:27 pm
by seagoat
seriously, will someone reply

Posted: Sun Nov 09, 2003 5:29 pm
by 2BlindMelons
You gotta learn meta. theres a tutorial on this site. i think :? anyway. thats what u gotta do. learn meta

Posted: Mon Nov 10, 2003 2:32 pm
by silencer88
experiment. experiment. experiment. thats all you can do

Posted: Mon Nov 10, 2003 3:29 pm
by seagoat
i cant experiment when i dont understand how you get to meta

Posted: Mon Nov 10, 2003 3:39 pm
by Hivemind
read the tut, try exactly what is said, if no go then read again and try again, repeat process untill succesful, if after 4 times unsuccesful go to another tut

Posted: Mon Nov 10, 2003 3:41 pm
by Danke
Has anyone tested if they home in on vehicles(or at least the people inside)?

Posted: Mon Nov 10, 2003 3:43 pm
by seagoat
ok, i just want to know this, is all the data that has to do with what i am editing right next to each other? like if i go to the meta offset that ironforge gives, then will all of the meta be right behind that?

Posted: Mon Nov 10, 2003 3:43 pm
by Hivemind
they do.. its so much fin with flying ghosts, ghost are just a little faster then they are.. so one wrong move and BAM! all gone

Posted: Mon Nov 10, 2003 5:12 pm
by -=]-[EX=-
You people are not helping seagoat at all.... dont be so cocky be more considerate.


-=]-[EX=-

Posted: Mon Nov 10, 2003 5:43 pm
by Danke
The easy way to get the meta for something is to go in HMT, load up the map you want, find what you're looking for, click "save raw meta", save it, open ___.meta in a hex editor, and voila. If a tutorial says to add a # to an offset to get to the meta data to modify, just go to that # (the one you would be adding) in ___.meta. Then when you want to inject it back into the map file, open HMT, go back to where you pressed the "save raw meta" and click "inject raw meta" instead.

Posted: Sun Dec 14, 2003 7:00 pm
by Overseer
Or just use HMT and go to projectiles and change initial speed and final speed.

Posted: Sun Dec 14, 2003 7:05 pm
by -=]-[EX=-
if you make the speed really damn slow then walk backwards the rocket will go backwards too