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Vehicles in a scenario/mod

Posted: Fri Oct 28, 2005 5:47 am
by hamarskald
These are probably such a n00b questions that no one felt the need to write a tutorial on them, but:

1. When I edit a map for Halo PC and then run a server, what edits will clients see and not see without having a copy of the modded map?

2. When I start a multiplayer game, the vehicles present appear to be totally unrelated to what I set in the custom game type. I tried a "race" game on Death Island in multi-player with a custom race game with all vehicles (except banshees and scorpions) maxed out to 4 each for both teams. When I started the game (either as a LAN or Internet server), only a single chain warthog is present. No other vehicles. How can I get all the vehicles to appear?

Thanks,
Hamar

Re: Vehicles in a scenario/mod

Posted: Fri Nov 04, 2005 7:08 pm
by x13igDudex12
hamarskald wrote:These are probably such a n00b questions that no one felt the need to write a tutorial on them, but:

1. When I edit a map for Halo PC and then run a server, what edits will clients see and not see without having a copy of the modded map?

2. When I start a multiplayer game, the vehicles present appear to be totally unrelated to what I set in the custom game type. I tried a "race" game on Death Island in multi-player with a custom race game with all vehicles (except banshees and scorpions) maxed out to 4 each for both teams. When I started the game (either as a LAN or Internet server), only a single chain warthog is present. No other vehicles. How can I get all the vehicles to appear?

Thanks,
Hamar
the people wont see anything....thats why a lot of peopel just use sniper bullets do tyank shells and easy stuff because all the other person sees is a regular sniper bullet but everything in a 5 foot radius dies without an explosion....simple eh? an i dont know about the other

Posted: Sat Nov 05, 2005 8:50 am
by ledhedgn
if u add the turret to bloodgulch and put it in the map, they can see that, they cant see skins, projectile swaps, etc. just anything that has been moved around the map they will see

Posted: Sat Nov 05, 2005 10:42 am
by x13igDudex12
or anything with ammo, grenades, i think fog, AI i think and that might be it

Posted: Sat Nov 05, 2005 1:10 pm
by ledhedgn
ai dosnt sync over the net, and it cuases errors when someone joins

Posted: Sat Nov 05, 2005 1:53 pm
by fireinhole8
'cept on ce dontcha know.

Posted: Sat Nov 05, 2005 1:55 pm
by x13igDudex12
fireinhole8 wrote:'cept on ce dontcha know.
please dont say that....roflcopter....

and sometimes AI might work but it makes it laggy. and anything changed in sparkedit is good.