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Cyborg's Size
Posted: Sun Feb 01, 2004 9:12 am
by Skeens
Is there a way to edit the size of the cyborg by hex editing? I know you can change the head size and stuff with a program like 3D Studio Max, but is there a way to do it with just hexing or using HMT3?
Posted: Sun Feb 01, 2004 10:08 am
by Ang88
you can open up the .obj file using a hex editor, but then you will just be seeing this" v 0.4 0.5 0.2" which is the verticy then the XYZ cordinates, it would be very hard to visualize what your changing
Posted: Sun Feb 01, 2004 6:34 pm
by Runner
Is there an application so you can edit collision models, so if you made a giant MC it would act like he is giant where he got hit, not just look like hes big...Like if a banshee was flying into his 50 foot high head it would kill him instead of the banshee just flying through his head model.
Posted: Sun Feb 01, 2004 8:06 pm
by [VC]CaptainValor
Well are the collision models tied to any model we can edit?
Posted: Mon Feb 02, 2004 5:43 am
by Veegie
col. models are built into the game
thats it
its a format that no one really knows how to re-create at the time
maybe MonoxideC does
but until then...we have to fly through 50 ft tall mc's
uhh
Posted: Mon Feb 02, 2004 1:13 pm
by Robbybertu
well in an model there is what is called the collision model mesh and it fits perfectly in an virgin model.but if you edit it; the collison model mesh will still be the same even though you mc is 50 tall.we cannot edit them because they are parts of the map, like a base.