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lod's

Posted: Sun Sep 25, 2005 11:57 am
by Choking Victim
if its possible to add seats to a vehicle then is it possible to add lod's to a model?

Posted: Sun Sep 25, 2005 12:03 pm
by xbox
1.no
2.i dont know what your talking about

Posted: Sun Sep 25, 2005 12:12 pm
by SuperSunny
You can't add LOD's in PC since you're not compiling new lower-poly models...

Posted: Sun Sep 25, 2005 12:44 pm
by Arbiter Elite
wat is LODs?

Re: lod's

Posted: Sun Sep 25, 2005 1:45 pm
by Phenomena
Choking Victim wrote:if its possible to add seats to a vehicle then is it possible to add lod's to a model?
yes
no

Posted: Sun Sep 25, 2005 2:13 pm
by SuperSunny
There should be a seat tutorial.

BTW, LODs are the lower-poly versions of models that help the game run faster.

For example, get close to a master chief biped. Move back. You'll notice the model gets less-detailed and a bit more jaggy. This helps lower-end cards run the game faster by drawing less of the model. It works the same way mip-maps work.

Posted: Sun Sep 25, 2005 2:27 pm
by CtrlAltDestroy
1. Yes.
2. Yes (In CE)

Posted: Sun Sep 25, 2005 3:11 pm
by Phenomena
no not even in ce, to my understaninding youd have to recompile the entire model? so you cant really ADD to it -_-

Posted: Sun Sep 25, 2005 3:21 pm
by Choking Victim
i was trying to make destructable scenery if it was possible to add lod's but i found another way to do it using existing lod's such as the lod's of a boulder. the only problem is i had to switch collision models with the c_field generator so that when you destroyed the boulder it would switch models and go to the damaged boulder. same effect just not as cool since the collision is fucked

Posted: Sun Sep 25, 2005 5:39 pm
by Lijitsu
So it's possible to add seats to a vehicle in PC? ...Well that's gonna help my campaign along nicely. I was wondering how I was gonna explain a Dropship dropping off a Warthog and not a Ghost. I'll just add in a little turret, and a sort of side-seat.

Anyone mind telling me how to do this?

Posted: Sun Sep 25, 2005 6:18 pm
by Choking Victim

Posted: Mon Sep 26, 2005 5:25 am
by CtrlAltDestroy
You don't make thing destructable with LODs, you make things destructable with permutations. >_>

Oh, and phenom, that's what I meant. :P (Recompiling the entire model)

Posted: Mon Sep 26, 2005 5:33 am
by MasterNeoChief
SuperSunny wrote:There should be a seat tutorial.

BTW, LODs are the lower-poly versions of models that help the game run faster.

For example, get close to a master chief biped. Move back. You'll notice the model gets less-detailed and a bit more jaggy. This helps lower-end cards run the game faster by drawing less of the model. It works the same way mip-maps work.
There is. I think it's still in the Tutorial forum.

Ok, I just checked, and it's gone :(

Posted: Sun Oct 02, 2005 7:53 pm
by Scarecrow
hehehehe... i created a kickass mod for ce, that i never released, basically it added a seat on the back of every player, so you could piggyback...

Posted: Sun Oct 02, 2005 7:54 pm
by rossmum
I'd really like to see that.

Posted: Sun Oct 02, 2005 7:55 pm
by Scarecrow
i wish i could show it... :cry: :cry: :cry: :cry: :cry: :cry: :cry:

Posted: Sun Oct 02, 2005 7:56 pm
by rossmum
I bet. Pity you can't.

Posted: Sun Oct 02, 2005 7:57 pm
by Scarecrow
my comp has been deep formatted 6 time since i first created it...

Posted: Sun Oct 02, 2005 7:58 pm
by rossmum
I formatted my C drive once because my PC was stuffed, that fixed it. I don't dare format my other drives.