Mod idea- Halo wars
Posted: Mon Oct 06, 2003 1:00 pm
Something resembling the current "crazy king of the hill" mode except a few huge changes. First, the teams will be more defined. Something you could put story to- one team's models/vehicles are alien (the player models would resemble one of those purple or blue guys in the singleplayer) the other teams models/vehicles are all human (the player models being master chief). Like king of the hill there will be zones of land that both teams will fight for, the same circle like thing on the land except that the zones are much bigger. The first zone to open at the beginning of the game will be in the middle of the map then depending on who wins more zones will open and be fought over closer and closer to the losing side until the zone is their base and once that is taken they lose. The way you capture the zones will be different as well. Since the zones are supposed to represent individual battles it won't matter which team is in the zone longer as in king of the hill. After a zone first opens team will have like 20 seconds to get all their teammates into the zone to prepare for the fight to start. A kind of set-up period. These "battles" will last a specific amount of time and once that time is up then certain factors will determine which side won the battle and the next zone will open. Factors would include how many casualties a side inflicts, how many casualties a side loses (which should be one of the bigger factors-explanation later), and maybe something else. Battles can also be won automatically if one side has completely left/been killed off of the zone for more then a certain time-like 5 seconds or so. Changes on the players side of things in the mod would include a buy system where credits are earned during battles for stuff like killing the enemy and the amount of time the player can stay alive during a battle. These credits are used to purchase weapons, items (like medpack-more on that later), vehicles, and stations. Weapons and vehicles are self explanitory. Stations will be like mini buildings that can be placed on the battlefield. These buildings could provide medical services, dispence ammo, could be a turret, or maybe a trench. Items would be like grenades and medpacks. Medpacks can be used to heal friendly units and also revive dead friendly units whose bodies haven't dissapeared yet (obviously dissapear time would have to be changed so that it coincides with respawn time). Players can drag other players' bodies out of harms way in order to heal them-kind of a cool camrodery aspect. I think a lot of these things would ensure good teamwork because they make the players want to stay alive instead of going on Rambo style killing sprees-which are cool when your playing team slayer or capture the flag, but for a true team mod you need true team work. I don't know how powerful the Halo SDK is gonna be when it is released. But if it is powerful enough to do these things I would really like to see this mod happen. I would be doing most of the modeling that would need to be done when/if the time comes. Tell me what you think of the ideas. They are definitely very maleable and are going to be subject to change. I was mulling over the idea of classes instead of buying systems, and multiple battlefields being open at one time-where a dropship would take you to them, but I dono.