Page 1 of 1

AI ?s

Posted: Mon Sep 05, 2005 7:45 pm
by a_marine
Can you make an AI shoot out of your gun and run around instead of it not moving? And can you make it so that say when your shield is depleted an AI spawns and shoots people?

Posted: Mon Sep 05, 2005 11:38 pm
by Onetoomanysodas
Yep, all possible. For the shield depletion, open hht and go to the [coll] collision model tag for characters\cyborg\cyborg. Make sure you're on the Dependency Swapper and notice the fourth effect from the top is what will happen when MC dies - Fun to set that to burning. The 3rd one from the bottom should read

Code: Select all

effe - characters\cyborg\cyborg shiled depletion
Swap it for an [actv] actor variant tag according to which AI you want to respond to this event. As far as getting them to move, go through some tuts about getting AI to work in multiplayer and to get them to come out of your gun is even simpler. The dependencies you want to swap will be in the [weap] weapons tag and swap the one that says:

Code: Select all

proj - weapons\pistol\bullet
(example)

Do the same thing to that as I already explained earlier. I Hope this helps?

Posted: Tue Sep 06, 2005 12:02 am
by a_marine
yea the first part did but I can already shoot the AI's out of my pistol but for example I shoot out a grunt and it starts sleeping and won't wake up even if I shoot it. Also how do you make AI's respawn? do you switch the vehicle to scenery or make it a weapon or totally replace a weapon with the vehicle or what.