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A pic of my racing hoggy
Posted: Sat Jan 24, 2004 9:53 pm
by Veegie
a new type i added to the map so you can have a quick transport along with a gun and rocket hog
and yes...i used forges rims

Posted: Sat Jan 24, 2004 10:57 pm
by Infininja
Pretty nice, is it replacing another vehicle?
Posted: Sun Jan 25, 2004 5:30 am
by j4s[p]
Man, could someone give me the Warthog model without the turret. I tried searching the forums and no luck.
(Begs)
Posted: Sun Jan 25, 2004 8:23 am
by {TsR}Hawk
how did u take off the turret?
Posted: Sun Jan 25, 2004 8:59 am
by BaronvonTito790
its still there, you just make it invisible. And if your wondering on how to do this, here you go.
Swap the gun turret bitmap the cryoglass bitmap. So then its invisible.
Now, chage the gunner seat name to something thats not drivable. like the P-driver.
I think that'll work
Posted: Sun Jan 25, 2004 9:51 am
by j4s[p]
Thanks, you should also use CLius's collision plug-in to remove the collision on the turret.

Posted: Sun Jan 25, 2004 9:58 am
by Veegie
yep
thats what i did lol
just made it invisable....then took all collision off
much easier than deleating it through modeling

Posted: Sun Jan 25, 2004 10:00 am
by wrath
how do i change the driver names... whats the tab in HMT 3? i wanna make a drivable pelican

Posted: Sun Jan 25, 2004 10:00 am
by Veegie
Infininja wrote:Pretty nice, is it replacing another vehicle?
no, it added to the map
so there's 3 types of hogs
Posted: Sun Jan 25, 2004 10:01 am
by wrath
Posted: Sun Jan 25, 2004 10:02 am
by Veegie
even though that is pretty off topic
go under the vehicles tab...and click on pelican
then click on the seat pull-down menu and click on "0"
then change that seet name...im' guessing for pelican it would be P-Driver as the first
Posted: Sun Jan 25, 2004 10:37 am
by BaronvonTito790
yeah you have to change P-Driver to W-driver
Posted: Sun Jan 25, 2004 10:42 am
by halogodlex2
thats nice but i think i've seen some one else do it before
Posted: Sun Jan 25, 2004 9:39 pm
by [users]Frozen
Ok im guessing you know how to add more vehicles into the programming instead of replacing it uh what iron forge did on his hog wars mod. Can you tell me how to do this? if so pm me. I've been tryign to figure it out for a while.
Posted: Sun Jan 25, 2004 9:40 pm
by Veegie
go to forge's site
link at main page....
then go under tuts
and you'll see 5 tuts on adding vehicles
Posted: Mon Jan 26, 2004 11:30 am
by The MC
Hmmm why not make the invisible gunner seat to like the side seat... so one person in side with AR and someone in the back with a plasma Rifle... cool a covie warthog
Or replace the chain gun with a shade turret
Posted: Mon Jan 26, 2004 11:37 am
by {TsR}Hawk
heh nice timiing im making a mod like that, where there in no gunner but t2 passengers
Posted: Mon Jan 26, 2004 12:04 pm
by latot
What exactly does the collision model do? apart from the fact you can edit health, but what does the "collision on/off" part do?
i know its sorta off-topic but i just have to know!
Posted: Mon Jan 26, 2004 12:09 pm
by peabnuts123
does it go faster than a usual hog?
Posted: Mon Jan 26, 2004 3:49 pm
by Veegie
yes
its made for stunting and getting from here to there
and collision model is sort of how things react to it...like if you gave an elite no collision...you could walk through him