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A start on a NEW SP MP MAP AOTCR

Posted: Fri Jan 23, 2004 7:09 am
by richie178
At HBO there has been post by nukedude saying he has started AOTCR MP map.

Quote:
I've started work on a mod project, it's a part of aotcr level, I've already made the map and need some suggestions for weapons placement, base layout and stuff like that, mainly I look for strategy and making it fun to play. I know ppl that come here are the best halo fans and players in the world, so give it a look and tell me what you think.

there are some pictures and a flyover video linked to this post.
http://nukedude.com/download/mp_aotcr/

link to post http://carnage.bungie.org/haloforum/hal ... ead=367262

Posted: Fri Jan 23, 2004 8:40 am
by [VC]CaptainValor
This is interesting, I'm downloading the vid now.

Posted: Fri Jan 23, 2004 11:25 am
by Demonic Spartan
AOTCR sux compared to the Maw's warthog run.....warthog drving is so much more fun....someone has to do that!!!!!!!!

Posted: Fri Jan 23, 2004 1:37 pm
by Deadly_Shadow
Great start! How are you going to import the map overwriting another? Umm... I have some ideas. Make 2 bases on both sides. In one there is a teleporter to the middle of the map. Most weapons are in base. Banshees on top. Umm... Maybe a plasma nuke launcher on top in center in that lil base thing. I'll leave other suggestions to others.

Posted: Fri Jan 23, 2004 5:47 pm
by [VC]CaptainValor
Yeah do like Mono did with the Library and make a teleporter that goes to some hallways which lead to a plasma nuke.

Posted: Sat Jan 24, 2004 11:04 am
by bmxrider1025
That's pretty tight man. Keep up good work. (well the guy who is doing it anyway) :)

Posted: Sat Jan 24, 2004 11:18 am
by MC117
can someone help me with 3ds Max 6? its so confusing, i dunno what to do