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Imported Model from scratch
Posted: Mon Jan 19, 2004 6:18 pm
by Keiser
I have finally been able to get beastmans halo 2 assault rifle in halo. (the one made from scratch) I think this is the first brand new model imported, there are a lot of problems with it still, the game crashes when i try and reload it, use it for melee etc. but it will shoot but it becomes laggy. Im still working out a lot of bugs on it, and im trying to find someone to skin it. The way it sets in the MC's hands is still a bit akward.

Posted: Mon Jan 19, 2004 6:20 pm
by Keiser
it kinda looks like the old assault rifle but heres the model i used
http://halomods.com/forums/viewtopic.php?t=2394
Posted: Mon Jan 19, 2004 7:22 pm
by gryphon
It'd be great if you could get it to sit lower in the MC's field of vision. It's taking up quite a chunk as it is, and the trade off for screen real estate has always previously been that you'd be holding a big I'm-gonna-kill-your-ass gun. But anyway, I'm sure that would fall at the end of your to-do list, and congratulations on the work so far.
Posted: Mon Jan 19, 2004 7:33 pm
by Keiser
actually thats my first priority, then to see if i can animate it
Posted: Tue Jan 20, 2004 5:42 am
by Veegie
shu' up f00
gj...how did ya manage it?
Posted: Tue Jan 20, 2004 5:57 am
by Grenadiac
Awesome! That is a huge milestone. You should stop by #halomods on irc.shadowfire.org and we can discuss it some more - maybe fix some of those crashing problems.
Grenadiac
Posted: Tue Jan 20, 2004 9:55 am
by staticx57
how did you manage to do that?
Posted: Tue Jan 20, 2004 10:50 am
by Keiser
I better kill this before it gives anyone else any hope, I just did this as a joke. I didnt really import it I just made it look like I did with photoshop. Hope this lightens the mood in the forums, not make it worse. Your still gonna hafta wait for SDK
Posted: Tue Jan 20, 2004 12:37 pm
by Ang88
actually you can import new models
First Create Your model and convert it into a .obj file(make sure the model is equal to the amount of vertices in the original model)
Then open the original model and the old model with hex workshop(or someother hex editor)
You'll notice that the vertices are marked with a "v", then it has the XYZ cordinates
Copy and paste the verticie info from the new model into the original
It may not look perfect because of the information on how they connect is still there, but when i change that it messes up
Posted: Tue Jan 20, 2004 1:08 pm
by halogodlex2
wow i never thought you could import new modles cool

gj
Posted: Tue Jan 20, 2004 1:25 pm
by Demonic Spartan
Keiser wrote:I better kill this before it gives anyone else any hope, I just did this as a joke. I didnt really import it I just made it look like I did with photoshop. Hope this lightens the mood in the forums, not make it worse. Your still gonna hafta wait for SDK
ROFL....bad joke.
You even got the admin to respond to you all happy and stuff then you did that with photoshop? Not half bad, JokeMaster Keiser....
Posted: Tue Jan 20, 2004 2:37 pm
by Keiser
I shoulda let it play out a bit longer, but I didnt want the admins pissed
Posted: Tue Jan 20, 2004 2:47 pm
by TsukasaZero
I.Hate.You.
Bad Joke.

Posted: Tue Jan 20, 2004 3:08 pm
by DankButter
LOL, GREAT JOKE, GOT ME GOOD.
oh and as for this...
Ang88 wrote:First Create Your model and convert it into a .obj file(make sure the model is equal to the amount of vertices in the original model)
Then open the original model and the old model with hex workshop(or someother hex editor)
You'll notice that the vertices are marked with a "v", then it has the XYZ cordinates
Copy and paste the verticie info from the new model into the original
It may not look perfect because of the information on how they connect is still there, but when i change that it messes up
why not just edit the original, it would be a lot easier. plus, i think you missed the joke, does that pic look like it has the same verticies?
Posted: Tue Jan 20, 2004 3:57 pm
by Demonic Spartan
No, which is why it's a *different* model...of course I can't model for my life, so I really wouldn't know...
oh and Tsuska- a little prelude on the second line of your sig-
"If practice makes perfect, but nobody is perfect, then why practice?"
And gratz to Dank for making Hunter
