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Phenomena's Biped Problem
Posted: Thu Aug 04, 2005 1:09 pm
by =>NeOn<=
Right now I'm using Phenomena's plugin for HMT. When I switch my cyborg with a hunter or any other unit, they dont have weapons when i start! It's fine when i do it with ai because they have actors and actor variants. How do i make my hunter have melee and fuel rod?
Posted: Thu Aug 04, 2005 1:14 pm
by Phenomena
*sigh* swapping bipeds has nothing to do with the plugins, and never use HMT to swap bipeds, use HHT to swap all the MC's dependencies with my that if the new biped
Posted: Thu Aug 04, 2005 2:33 pm
by =>NeOn<=
well can i use the dothalo dependency swapper?
Posted: Thu Aug 04, 2005 4:03 pm
by Phenomena
dunno
Posted: Thu Aug 04, 2005 4:40 pm
by =>NeOn<=
i understand in ur first post that u have to swap dependencies with the mc. but i dont understand after that. with my that if the new biped?

also, plz tell me which section i should swap the dependencies. also, how do i add dependencies?
edit: i already know it's got nothin to do wit da plugins. i thought there would be flags to check or anything else that has to do with your plugin.
Posted: Tue Aug 09, 2005 11:26 am
by MasterNeoChief
Dothalo works too. Phenom you silly dummy.