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contrails,overheating, and longer range

Posted: Thu Jul 28, 2005 9:11 am
by Bobs
1.contrails: ok how do i get rid of the contrail of the sniper rifle?
2.overheating: how do i get rid of overheating on plasma weapons?
and 3 how do i make any of the wepons hav longer range, preferably the flame thrower?

Posted: Thu Jul 28, 2005 10:07 am
by M9 HE-DP Grenade
for the sniper:in hht go to the sniper rifle and go to the contrail in the dependancy box and make it "nulled out" to get rid of over heating,you need the plugin for hmt,just change the heat generated per round number(if you have the plugin)to 0. and to extend the range of the flamethrower,go into hmt and scroll down to projectile and select the flame projectile. see in the box to the right of the app youll see a little space called"life span"or something like that. there will be a number in that box. take the number and multiply by 2 and put the product u get in the box in place of the old number. hope this helps you :wink: if not could someone explain it a little more to him. good luck with ur mod

Posted: Thu Jul 28, 2005 12:42 pm
by Bobs
i cant c the contrail in hht in the dependency box is it an eff(effect)?

Posted: Thu Jul 28, 2005 2:16 pm
by Phenomena
its a cont

Posted: Mon Aug 01, 2005 11:51 am
by realistic
with the plug in pack you can make aging and heating of the weapon 0. This makes the plasma weapon have unlimited ammo and no overheating.