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AI in dedicated server?
Posted: Mon Jun 20, 2005 7:06 pm
by ApocalypseTyrant
I know this has been discussed before, but I didn't know how far we've come. I've been abscent for about 8 months (used to be Tyrant on this site but forgot the password), and was wondering if it's now possible in any way to have a server with AI. I know it can be done with Doom 3, but have we achieved it in Halo PC?
Posted: Mon Jun 20, 2005 11:01 pm
by [users]Leg0
AI don't sync through the internet so no
Posted: Tue Jun 21, 2005 6:50 pm
by ApocalypseTyrant
Okay, well today I gave it a shot and connected to my server via another machine. The server was running the AI mod. Here's what I learned. If you have the same mod, you can in fact join the server and have working AI. Here's the down side. The AI are completely invislbe (not like active camo either), and so are there munitions and crossfire. You will, however, see dummies popping up all over the board. Again, this doesn't do much good. So, at least you don't get exception data or something like that, but I heard there was a way to play in a server with actual AI u can see and dodge. Any pointers?
Posted: Wed Jun 22, 2005 4:14 am
by DECOY
If you add covie turrets to your map and put AI in them.....
Posted: Wed Jun 22, 2005 4:33 am
by infamouslink
cool ai in covie turrents
Posted: Wed Jun 22, 2005 5:57 am
by DECOY
smarta$$ wrote:cool ai in covie turrents
He's using a trial and error process on putting AI in a map on a dedicated
server. AI don't sync on the net, as pointed out above.
But, if you put them in a turret, all players can at least see them, shoot
them and are able to kill them.
Posted: Wed Jun 22, 2005 8:17 am
by ApocalypseTyrant
Hmmm...that's certainly a thought. I've also managed to place a stationary Banshee in the center of the map and that seems to stay pretty consistant. Can you see their projectiles too? Ah, and by the way, thanx for keeping an eye on my thread
