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Help with cyborg, camo and grenades

Posted: Sat Jun 18, 2005 7:54 pm
by forestlamma
I'm new to modding and I was wondering how I could edit the cyborg's armor, the cyborg when he is camo and has a over shield, and how i could make grenades bigger like beachballs. I've been playing around with hmt, but i just dont know which ones to swap out. I have sparkedit, but i dont know that much about it. Could someone help?

Posted: Sat Jun 18, 2005 7:58 pm
by CtrlAltDestroy
To edit the cyborg armor, you would have to edit its bitmaps. Look under the [bitm] section.

To make the grenades appear bigger, open the model(s) in Milkshape 3D and scale them.

Posted: Sun Jun 19, 2005 9:49 am
by forestlamma
ok thanks... Any clue on editing the armor when they have a power up or how to make it when you have camo it is completly invisible?

Posted: Sun Jun 19, 2005 10:23 am
by forestlamma
I also can't figure out how to open the grenade file for halo...

Posted: Sun Jun 19, 2005 7:02 pm
by ApocalypseTyrant
It's not that simple with the active camo. The active camo isn't really a skin or a bitmap... it's a rasterizer and can't be applied as a skin. So, far the only way I've been able to achieve things like active camo vehicles is by going into HMT and swapping out the active camo powerup for a vehicle. It usually spits out an active camo warthog! :D But it doesn't always drive and sometimes when you fire the machine gun, it wont stop. It's weird. Anyway, hope that at least answers part of your question.

Posted: Mon Jun 20, 2005 5:08 pm
by forestlamma
could someone please explain how to get the grenades beachball size?

Posted: Mon Jun 20, 2005 7:00 pm
by ApocalypseTyrant
Use Milkshape 3D to remodel the grenades.