Question about color of Plasma
Question about color of Plasma
I'm trying to recreate the scarab gun in Halo PC, but I don't know how to change the color of the plasma. I'm using the Wraith Mortar to start... how would I change the color of that... is it in one of the HMT plugins?
EDIT: Or would I be able to somehow copy the color of the Plasma Pistol projectile over to the wraith mortar?
EDIT: Or would I be able to somehow copy the color of the Plasma Pistol projectile over to the wraith mortar?
i don't really know, try looking for abitmap first, if there isn't something in there, it might be a shader or sumthin
ASPARTAME: in your diet soda and artificial sweeteners. also, it's obviously completely safe. it's not like it will cause tumors or anything. >.>
always remember: guilty until proven innocent
always remember: guilty until proven innocent
not sure... it may be my mgs2 plugin but ill check into it
shit guys sorry about that =\ i missed that in the mgs2 plugin... *upgrades*
shit guys sorry about that =\ i missed that in the mgs2 plugin... *upgrades*
Last edited by Phenomena on Sun May 22, 2005 3:49 pm, edited 1 time in total.

And if they don't accept Jesus as their Personal Savior, you can kill them later. How cool is that!
i swear i remember seeing a plugin by sonmeone that can change the color of something...
EDIT* not sure but at a glance the DeLa plugin can change it im not sure...
edit2* nvm its just for the menus...
EDIT* not sure but at a glance the DeLa plugin can change it im not sure...

edit2* nvm its just for the menus...
Last edited by wes on Sun May 22, 2005 3:50 pm, edited 1 time in total.
Wow... that was fast...
And Ironic... I PMed Phenomena about the plugin to use to change the color of plasma, and he redirects me to my own topic...
EDIT: and I checked the DeLa plugin... it edits the color of the UI.
EDIT 2: Geez... I'm slow today...
And Ironic... I PMed Phenomena about the plugin to use to change the color of plasma, and he redirects me to my own topic...
EDIT: and I checked the DeLa plugin... it edits the color of the UI.
EDIT 2: Geez... I'm slow today...
Last edited by Knuckx118 on Sun May 22, 2005 4:02 pm, edited 1 time in total.
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- Posts: 1509
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- Posts: 1509
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*cough*hecandoithimselfbecauseimuploadingthepluginnow*cough*
bow down to me... i just upgraded the light volume plugin you can now edit the colour of the plasma and such
A - brightness
R - amount of red hue
G - amount of green hue
B - amount of blue hue
http://www.zealotmodding.co.uk/download.php?id=14
bow down to me... i just upgraded the light volume plugin you can now edit the colour of the plasma and such
A - brightness
R - amount of red hue
G - amount of green hue
B - amount of blue hue
http://www.zealotmodding.co.uk/download.php?id=14

And if they don't accept Jesus as their Personal Savior, you can kill them later. How cool is that!
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blind...
its probably not labeled homing, ill tell you as soon as i reinstall .net framework (just reformated)
edit: wait im just an idiot... hold on ill fix that
edit edit: here we go... instead of just uploading a whole new plugin for such a small change... just open the proj.xml (in notepad) in the plugins folder and paste this code over everything and save it
its probably not labeled homing, ill tell you as soon as i reinstall .net framework (just reformated)
edit: wait im just an idiot... hold on ill fix that

edit edit: here we go... instead of just uploading a whole new plugin for such a small change... just open the proj.xml (in notepad) in the plugins folder and paste this code over everything and save it
Code: Select all
<plugin>
<tag>proj</tag>
<struct>
<name>Main</name>
<size>0</size>
<value>
<type>bitmask32</type>
<offset>0x17C</offset>
<name>Flags</name>
<bitmask>
<bit>32</bit>
<name>Oriented Along Velocity</name>
</bitmask>
<bitmask>
<bit>31</bit>
<name>AI Must Use Ballistic Aiming</name>
</bitmask>
<bitmask>
<bit>30</bit>
<name>Detonation Max Time if Attached</name>
</bitmask>
<bitmask>
<bit>29</bit>
<name>Super Combining Explosion</name>
</bitmask>
<bitmask>
<bit>28</bit>
<name>Combine Initial Velocity w/ Parent</name>
</bitmask>
<bitmask>
<bit>27</bit>
<name>Random Attached Detonation Time</name>
</bitmask>
<bitmask>
<bit>26</bit>
<name>Min Unattched Detonation</name>
</bitmask>
</value>
<value>
<type>id16</type>
<offset>0x180</offset>
<name>Detonation Timer Starts</name>
<option>
<value>00</value>
<name>Immediately</name>
</option>
<option>
<value>01</value>
<name>After First Bounce</name>
</option>
<option>
<value>02</value>
<name>When at Rest</name>
</option>
</value>
<value>
<type>float</type>
<offset>0x197</offset>
<name>Super Detonation</name>
</value>
<value>
<type>float</type>
<offset>0x1A0</offset>
<name>Collision Radius</name>
</value>
<value>
<type>bitmask32</type>
<offset></offset>
<name></name>
<bitmask>
<bit> </bit>
<name>Detonation</name>
</bitmask>
</value>
<value>
<type>float</type>
<offset>0x1A4</offset>
<name>Arming Time</name>
</value>
<value>
<type>float</type>
<offset>0x1A8</offset>
<name>Danger Radius</name>
</value>
<value>
<type>float</type>
<offset>0x1B7</offset>
<name>Effect</name>
</value>
<value>
<type>float</type>
<offset>0x1BC</offset>
<name>Timer</name>
</value>
<value>
<type>float</type>
<offset>0x1C0</offset>
<name>Timer - To</name>
</value>
<value>
<type>float</type>
<offset>0x1C4</offset>
<name>Min Velocity</name>
</value>
<value>
<type>float</type>
<offset>0x1C8</offset>
<name>Max Range</name>
</value>
<value>
<type>bitmask32</type>
<offset></offset>
<name></name>
<bitmask>
<bit> </bit>
<name>Physics</name>
</bitmask>
</value>
<value>
<type>float</type>
<offset>0x1CC</offset>
<name>Air Gravity Scale</name>
</value>
<value>
<type>float</type>
<offset>0x1D0</offset>
<name>Air Damage Range</name>
</value>
<value>
<type>float</type>
<offset>0x1D4</offset>
<name>Air Damage Range - To</name>
</value>
<value>
<type>float</type>
<offset>0x1D8</offset>
<name>Water Gravity Scale</name>
</value>
<value>
<type>float</type>
<offset>0x1DC</offset>
<name>Water Damage Range</name>
</value>
<value>
<type>float</type>
<offset>0x1E0</offset>
<name>Water Damage Range - To</name>
</value>
<value>
<type>float</type>
<offset>0x1E4</offset>
<name>Initial Velocity</name>
</value>
<value>
<type>float</type>
<offset>0x1E8</offset>
<name>Final Velocity</name>
</value>
<value>
<type>float</type>
<offset>0x20F</offset>
<name>Flyby Sound</name>
</value>
<value>
<type>float</type>
<offset>0x1EC</offset>
<name>Homing</name>
</value>
<value>
<type>reflexive</type>
<offset>0x240</offset>
<name>Material Responses</name>
</value>
<struct>
<name>Material Responses</name>
<size>160</size>
<value>
<type>bitmask32</type>
<offset>0x00</offset>
<name>Flags</name>
<bitmask>
<bit>32</bit>
<name>Cannot be Overpenetrated</name>
</bitmask>
</value>
<value>
<type>bitmask32</type>
<offset>0x800</offset>
<name></name>
<bitmask>
<bit> </bit>
<name>Default Result</name>
</bitmask>
</value>
<value>
<type>id16</type>
<offset>0x02</offset>
<name>Response</name>
<option>
<value>00</value>
<name>Disappear</name>
</option>
<option>
<value>01</value>
<name>Detonate</name>
</option>
<option>
<value>02</value>
<name>Reflect</name>
</option>
<option>
<value>03</value>
<name>Overpenetrate</name>
</option>
<option>
<value>04</value>
<name>Attach</name>
</option>
</value>
<value>
<type>bitmask32</type>
<offset>0x800</offset>
<name></name>
<bitmask>
<bit> </bit>
<name>Potential Result</name>
</bitmask>
</value>
<value>
<type>id16</type>
<offset>0x24</offset>
<name>Response</name>
<option>
<value>00</value>
<name>Disappear</name>
</option>
<option>
<value>01</value>
<name>Detonate</name>
</option>
<option>
<value>02</value>
<name>Reflect</name>
</option>
<option>
<value>03</value>
<name>Overpenetrate</name>
</option>
<option>
<value>04</value>
<name>Attach</name>
</option>
</value>
<value>
<type>bitmask32</type>
<offset>0x26</offset>
<name>Flags</name>
<bitmask>
<bit>32</bit>
<name>Only Against Units</name>
</bitmask>
</value>
</struct>
</struct>
</plugin>

And if they don't accept Jesus as their Personal Savior, you can kill them later. How cool is that!