destructible vehicles...
Posted: Sat May 14, 2005 4:33 pm
hey, i was workin on this for a bit and was able to dig up an old tutorial here on ai, flaming grunts and vehicle destruction
well, i'll be following the tutorial and checking it out, ut it's rather vauge and i was wondering if anyone could fill me in on details like why the third and fourth effect spots in hht have to have those effects, and how i would do it for other vehicles, like the ghost or banshee as well as disabling the vehicle after it explodes
i'm having problems in hht because i can't seem to find the right effect to swap for any of them, in the multiplayer maps, it just has a list of c gun turret effects to choose from, do i have to do anything to the map before i do this?
edit: i figured out what was wrong with the dependencie swapping list in hht, i had to do it to a single-player map, does that mean i have to get the meta or pmi the effects into the mp map i want to make the vehicles blow up in?
edit2: well, i followed the tutorial through on the silent cartographer, but the pelicans won't blow up, only start smoking after i empty a few pistol magazines into them, i'll try it with warthogs and put the pelican's health toabout 2
well, i'll be following the tutorial and checking it out, ut it's rather vauge and i was wondering if anyone could fill me in on details like why the third and fourth effect spots in hht have to have those effects, and how i would do it for other vehicles, like the ghost or banshee as well as disabling the vehicle after it explodes
i'm having problems in hht because i can't seem to find the right effect to swap for any of them, in the multiplayer maps, it just has a list of c gun turret effects to choose from, do i have to do anything to the map before i do this?
edit: i figured out what was wrong with the dependencie swapping list in hht, i had to do it to a single-player map, does that mean i have to get the meta or pmi the effects into the mp map i want to make the vehicles blow up in?
edit2: well, i followed the tutorial through on the silent cartographer, but the pelicans won't blow up, only start smoking after i empty a few pistol magazines into them, i'll try it with warthogs and put the pelican's health toabout 2