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help with models

Posted: Wed May 11, 2005 5:42 pm
by the36ma4ia
when i make a pretty good model and try to inject to the game using hmt 3.5 it says "to many indicies or vertices" can someone tell me how to make the indicies and vertices perfect as the original model?

Posted: Fri May 13, 2005 1:06 pm
by MadManiak
You have to remodel it from the original model in milkshape (most other programs don't work with it properly). To do this, open up hmt, extract the model you want, import it as a .obj model into milkshape, then when you're done remodeling it, export it as a .obj file, and inject it over the old model in HMT. You cannot add/remove any points/faces from the original model, only move them around.

Posted: Sat May 14, 2005 6:34 am
by the36ma4ia
I will give you an example " i take the rocket launcher and then i just make the barrel longer " simple right. Then i export it as and obj file to hmt than try and put it over the original file and it sais that it has to many indicies or vertices. Ive seen some of the downloads and the vertices and the indicies are exactly the same as the original model. Does anybody understand what i am talking about now ?

Posted: Sat May 14, 2005 8:16 am
by MadManiak
Did you add any points to it?

Posted: Sat May 14, 2005 8:57 am
by an emu
if u want to make new models move on to ce modding. nothing is impossible with ce (except editing the game's source code)

Posted: Sat May 14, 2005 9:26 am
by Phenomena
the only thing thats impossible in pc is new maps and editting the source code, just get a mac person to inject the extra verticies

Posted: Sat May 14, 2005 1:12 pm
by the36ma4ia
but i still dont want to know how to make the indicies and vertices the same amount of the original model? if someone could post a detailed and simple to follow i would be very greatful.

Posted: Sat May 14, 2005 1:14 pm
by the36ma4ia
by the way madmaniak what did you mean by "did you add anymore points"?

Posted: Sat May 14, 2005 1:15 pm
by the36ma4ia
i also meant " i want to Know " not " i dont want to know"

Posted: Sat May 14, 2005 1:15 pm
by Phenomena
ok all you can do when modleing for PC is move, rotate and scale you cant do anything else

Posted: Sat May 14, 2005 1:22 pm
by the36ma4ia
but when i download the models they are like uzis and stuff and they are completey different then the original models

Posted: Sat May 14, 2005 1:30 pm
by DWells55
Chances are they are meant for Halo CE...

Posted: Sat May 14, 2005 2:15 pm
by [cc]z@nd!
or said models were maid with lots of effort from the original model they are replacing

Posted: Sat May 14, 2005 2:51 pm
by Phenomena
the36ma4ia wrote:but when i download the models they are like uzis and stuff and they are completey different then the original models
and they spend alot of time making it look like that, you can only mopve, rotate and scale

Posted: Sat May 14, 2005 4:53 pm
by the36ma4ia
thanks so much guys now i know what i did wrong
i used to extrude now i know that is not the same thing as moving
thank you so much