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Secondary Fire
Posted: Mon Jan 05, 2004 9:25 am
by BMS1
Is their a way to add secondary fire to a vehical or weapon without using a PPF.
Posted: Mon Jan 05, 2004 10:38 am
by HunterIsaac
You might be able to add one to a weapon with HMT3...
I don't know about the vehicles, though.
Posted: Tue Jan 06, 2004 4:45 am
by BMS1
Ive made alot off progress last night comparing two bloodgulch maps in hex one with secondaryfire and one without the one with the secondary fire doesnt work because the PPF was designed to use the fuel rod whitch i didnt get into bloodgulch because I have the xbox. So now Im trying to incorperate the tanks secondary fire. But I wont stop working on the fuel Rod .
Posted: Tue Jan 06, 2004 4:52 am
by seagoat
i have4 asked this question before, and from experimenting i have been able to do some stuff, you would inject the meta of a weapon with 2 projectiles, such as the banshee weapon, over the one with only one, say the ghost weapon. you would then have to hex edit that peice of meta. i would suggest saving that meta file so u can edit it separately from all the other meta. it is a LOT easier. then change the projectiles or effects as you desire. you will have to know about tags to be able to spot these references easily. you will want to pick the new weapon carefully, to fit your needs. if you wanted to have the ghosts primary fire to be a powerful explosive and its secondary fire to be an anti infantry or such, you would want to inject scorpion weapon meta. if you wanted its secondary fire to be an explosive instead, you would probobly want the banshee weapon meta. also i beleive if you were to replace the ghost weapon with say warthog weapon meta, i think it would shoot the projectiles out of one spot, rather than out of both the guns on the ghost. im not sure though i will have to try it out. if you tell me what you want to make have secondary fire, it has to be a vehicle because i dont know about hand weapons, i will make a tutorial for you if you want.
Posted: Tue Jan 06, 2004 6:19 am
by fusional
I don't think u can give hand weapons secondary fire...what would happen to the binding for grenades...
Posted: Tue Jan 06, 2004 7:52 am
by seagoat
you are right it would screw up the binding for the grenades if the secondary fire was right click, but it wouldnt be. you could have the trigger be "hold" so it would be charged, like the plasma pistol. i wanted to make the ar be single shot, and make it fire impact nades when you charge it. but the meta of plasma weapons is somewhat different from human weapons so i couldnt do it.
Posted: Tue Jan 06, 2004 8:06 am
by fusional
then just modify the plasma pistol meta so that it fires two different projectiles, I know that some people have modified it so that the charged shot fires like fuel rod blasts, u cud do that, and swap the model if u wanted the gun to look like AR or something.
I think that'd work...
Posted: Tue Jan 06, 2004 9:38 am
by Beastman
how many threads have we had on this??

Posted: Tue Jan 06, 2004 10:33 am
by seagoat
swapping models does not work, you get an exception. also i would like to have clips, and this is impossible with a plasma weapon as of now. yes we have quite a few posts about this but few of them are answered.
Posted: Tue Jan 06, 2004 2:57 pm
by BMS1
Currently Im working on the ghost and Im using the Tank Meta for the secondary fire function I never thought about the plasma pistol lol Im gonna look into it.
Posted: Tue Jan 06, 2004 3:09 pm
by BMS1
Currently Im working on the ghost and Im using the Tank Meta for the secondary fire function I never thought about the plasma pistol lol Im gonna look into it.