ive tried to do this but everytime i do it falls straight down
can someone help me?
make a gun shoot grenades
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plasma nade settings for using them as sniper ammo without them
bouncing all over the place.
Open your map in HMT ( you will need the original HMT plugins for this,
the one that come with it, not the new ones.)
Go to the [proj] projectile tag.
select plasma grenades
In the tag values window (top right window in HMT), put
in the following values.
Explode Delay 1 = 0.1
Explode Delay 2 = 0
Lifespan = 175 * you will need to set the lifespan as short as
possible for the weapon you are firing from. For the AR or pistol try 40,
sniper 175.
Weight/Arc = 1
Initial Speed = 30 *This is for sniper ammo - 20 for AR or
pistol
Final Speed = 30 * Sniper ammo, 20 for AR or pistol
Homing = 0
Click Save
Copy the meta value in the box up top.
Select Sniper bullet and paste your copied value over the snipers in the
meta box.
Click Save, the sniper now fires plasma nades.
The above settings will give instant detonation if the plasma nade
ammo strikes a viable target ( cyborg or vehicle ). But if you fire at a
wall, instead of bouncing back and forth for a long time, it flies off for a
single ricochet and then disappears. However, if another target is close
enough to get struck by the ricochet, it will detonate! So you can use it to
fire into a cave or base, or you can disable ANY vehicle by hitting it twice.
Doesn't work with frag nades.
bouncing all over the place.
Open your map in HMT ( you will need the original HMT plugins for this,
the one that come with it, not the new ones.)
Go to the [proj] projectile tag.
select plasma grenades
In the tag values window (top right window in HMT), put
in the following values.
Explode Delay 1 = 0.1
Explode Delay 2 = 0
Lifespan = 175 * you will need to set the lifespan as short as
possible for the weapon you are firing from. For the AR or pistol try 40,
sniper 175.
Weight/Arc = 1
Initial Speed = 30 *This is for sniper ammo - 20 for AR or
pistol
Final Speed = 30 * Sniper ammo, 20 for AR or pistol
Homing = 0
Click Save
Copy the meta value in the box up top.
Select Sniper bullet and paste your copied value over the snipers in the
meta box.
Click Save, the sniper now fires plasma nades.
The above settings will give instant detonation if the plasma nade
ammo strikes a viable target ( cyborg or vehicle ). But if you fire at a
wall, instead of bouncing back and forth for a long time, it flies off for a
single ricochet and then disappears. However, if another target is close
enough to get struck by the ricochet, it will detonate! So you can use it to
fire into a cave or base, or you can disable ANY vehicle by hitting it twice.
Doesn't work with frag nades.
http://www.customcrysis.com Crysis mapping / modding site under development.
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Yeah. I never bothered with the frags, because the nice thing with the
PLasma's is they stick to stuff!
PLasma's is they stick to stuff!
http://www.customcrysis.com Crysis mapping / modding site under development.
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The best nade gun to have is the sniper rifle firin plasma nades, you hit someone an they run around thinking you missed until suddenly BOOM! they get launched into the air. I once had a CTF on blood gulch an managed to launch a hog onto a cliff by sniping them all before they got in it and just as they set off the 3 nades exploded and launched the hog up.