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*OT* UT

Posted: Sun Jan 04, 2004 3:59 pm
by 343GuiltySparkIVIX
Is anyone here good at modding Unreal Tournamnet? i need help, and the people at the unreal tournamnet forums havent been there since 2002

Posted: Sun Jan 04, 2004 4:04 pm
by fusional
what part of halo mods, do u not understand, this site is about modding halo, not UT lol

Posted: Sun Jan 04, 2004 4:04 pm
by Deadly_Shadow
Uh... This is a *"Halo PC"* modding forum...

Posted: Sun Jan 04, 2004 4:07 pm
by Demonic Spartan
I tell ya...they should make a spam forum that is cleaned on a regular basis.

Posted: Sun Jan 04, 2004 4:54 pm
by 343GuiltySparkIVIX
Notice the *OT* int the topic, OT means off topic. I wouldnt ask unless i truly needed it. Unless you can help me, please refrain from postion replys irrelevent to my question.

Posted: Sun Jan 04, 2004 4:55 pm
by BaronvonTito790
*cough*HALOMODSFORUMNOTUNREALFORUM*cough*

Posted: Sun Jan 04, 2004 4:59 pm
by 343GuiltySparkIVIX
Notice info you apparently missed in my first post. The Unreal Tournament Forums havent had a topic/reply since 2002. People come here. Someone here has to have used Unreal Ed before. If this doesnt concern you keep your thoughts to yourself.

Posted: Sun Jan 04, 2004 5:02 pm
by BaronvonTito790
good point..... :oops:

Posted: Sun Jan 04, 2004 6:43 pm
by staticx57
i have used it alot what do you need? :)

Posted: Sun Jan 04, 2004 7:18 pm
by 343GuiltySparkIVIX
I've been making my own map, an i wanted to modify the damage of the shockrifle from 40 to 400. I changed the hit damage, buily, and saved but when i play the level the damage isnt any diffrent. What did i do wrong?

Posted: Sun Jan 04, 2004 8:04 pm
by shadowbeast
just use HMT3...oops u don't have Halo too bad!

Posted: Sun Jan 04, 2004 8:27 pm
by 343GuiltySparkIVIX
Very funny, i have halo for both Xbox and PC. Also id like to know how to create a trigger to make a block fall

Posted: Sun Jan 04, 2004 8:58 pm
by Veegie
shadow

that post was fucking lame

Posted: Sun Jan 04, 2004 9:22 pm
by [VC]CaptainValor
Seems like you're pretty lazy if you think the official UT forums are the only place the UT modders would hang out. Do a google search for active UT modding sites and forums. But don't post about it here, this is not the place to bring it up.

chill out guys

Posted: Sun Jan 04, 2004 9:30 pm
by Veegie
urgh

its one topic....omg...the world is ending....AHHH

Posted: Mon Jan 05, 2004 1:32 pm
by staticx57
sorry i cant help you there. http://udn.epicgames.com/Content/ExampleMapsTriggers in the middle it has an article about triggering movers with triggers.

Posted: Mon Jan 05, 2004 1:59 pm
by xecuter
the material trigger connects to the generic trigger, the generic trigger connects to the line of sight trigger,the line of sight trigger is connected to music trigger,the music trigger is connected to the generic trigger, the counter trigger is connected to all the fuckin triggers


and thats the anatmony of triggers

(THE HEAD BONE CONNECTS THE NECK BONE)

Posted: Mon Jan 05, 2004 2:28 pm
by 343GuiltySparkIVIX
Thanks staticx57.I have a big block i want to make fall when it gets shot, but i have no clue on how, maybe this will help.For the rest of you, read my sig :evil:

Posted: Mon Jan 05, 2004 3:07 pm
by fusional
343GuiltySparkIVIX wrote:please refrain from postion replys irrelevent to my question.
please refrain from postion topics on a forum irrelevent to UT, this isnt a UT forum, and there are plenty of those as previously mentioned.

Posted: Mon Jan 05, 2004 4:30 pm
by 343GuiltySparkIVIX
Why do you continue to post replys irrelevent to my inital inquire? This is both annoying and inefficient.