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Help with "Spacewinder"

Posted: Sun Jan 04, 2004 9:48 am
by HunterIsaac
I was thinking of making a mod of sidewinder as if it was in outer space.
Ideas:

Gravity changed.

Turn Frag grenades into "Jet Packs" (need ideas on how to do this).

Scorpion re-modeled to look like a human-type space craft (maybe re-skinned).
Scorpions secondary fire becomes a laser (a la Monitors).
Scorpions replace Warthogs.
4 scorpions at Red Base.

Banshees secondary becomes the "plasma nuke" a.k.a. the covenent blast bolt and beam from "The Pilar of Autum".
Banshees replace ghosts.
4 Banshes at Blue Base.

Rocket Warthogs re-modeled and re-skinned to become defense stations.
1 defense station on each side.

Fuel rods don't arc.

Weapons have kickback (is this possible?).


If anyone could help me with the skinning and modeling, please private message me.

Posted: Sun Jan 04, 2004 10:02 am
by Demonic Spartan
Except for some weapons, you totally stole my idea. It's already in beta v2 for timberland and its in the submit files section...it was made by IWTPH2 though.

http://www.halomods.com/forums/viewtopic.php?t=2325

Posted: Sun Jan 04, 2004 1:00 pm
by HunterIsaac
Sorry, I didn't know...

Posted: Sun Jan 04, 2004 1:33 pm
by Darkstorm995
hey more the merrier :lol:

Posted: Sun Jan 04, 2004 2:11 pm
by funkydude9
Turn Frag grenades into "Jet Packs" (need ideas on how to do this).
Make:
damage 0
force 20
explode delay 0

Posted: Mon Jan 05, 2004 2:02 am
by HunterIsaac
Where exactly do I edit the force?

Posted: Mon Jan 05, 2004 11:20 am
by Overseer
[jpt!] Damage