Help with "Spacewinder"
Posted: Sun Jan 04, 2004 9:48 am
I was thinking of making a mod of sidewinder as if it was in outer space.
Ideas:
Gravity changed.
Turn Frag grenades into "Jet Packs" (need ideas on how to do this).
Scorpion re-modeled to look like a human-type space craft (maybe re-skinned).
Scorpions secondary fire becomes a laser (a la Monitors).
Scorpions replace Warthogs.
4 scorpions at Red Base.
Banshees secondary becomes the "plasma nuke" a.k.a. the covenent blast bolt and beam from "The Pilar of Autum".
Banshees replace ghosts.
4 Banshes at Blue Base.
Rocket Warthogs re-modeled and re-skinned to become defense stations.
1 defense station on each side.
Fuel rods don't arc.
Weapons have kickback (is this possible?).
If anyone could help me with the skinning and modeling, please private message me.
Ideas:
Gravity changed.
Turn Frag grenades into "Jet Packs" (need ideas on how to do this).
Scorpion re-modeled to look like a human-type space craft (maybe re-skinned).
Scorpions secondary fire becomes a laser (a la Monitors).
Scorpions replace Warthogs.
4 scorpions at Red Base.
Banshees secondary becomes the "plasma nuke" a.k.a. the covenent blast bolt and beam from "The Pilar of Autum".
Banshees replace ghosts.
4 Banshes at Blue Base.
Rocket Warthogs re-modeled and re-skinned to become defense stations.
1 defense station on each side.
Fuel rods don't arc.
Weapons have kickback (is this possible?).
If anyone could help me with the skinning and modeling, please private message me.