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Mod request
Posted: Sun Apr 24, 2005 4:09 am
by AbeFroman
can someone make me a mod for bloodgulch with elite ais, and that charging/get in vehicles trick (ill edit the vehicles so u can enter them while your an elite) speaking of that, can i also have the player be an elite? and the weapons modified so elites can hold them.
in .map form
elites are red elites(elite major)
you have costum colors (your elite can be white)
and maybe a halo 2 mod with it (i saw that someone found out how to make three shot bursts!!! w00t!!!)
thanks in advance if someone makes it
I learned that if you want help u need to give help ill be in the new person forum
Posted: Tue Apr 26, 2005 6:40 am
by AbeFroman
bump
Posted: Tue Apr 26, 2005 9:54 am
by Waverunner
Usually people don't take mod requests. You should learn to do it yourself, that is the point of halomods.
Posted: Tue Apr 26, 2005 11:31 am
by AbeFroman
well i have tried... and multiple times...all that came up was mr. gathering e. data
so i decided to give up and ask for a mod
Posted: Tue Apr 26, 2005 11:58 am
by DECOY
Download my AI-banshee mod in PC files, and I'll PM you a step-through
tutorial on moving the elite pilots to other vehicles, or on foot with constant spawning.
But you do the work!
EDIT* make sure you have the following tools.
HMT 3.5
Sparkedit 3.02
HHT V5
Posted: Tue Apr 26, 2005 7:51 pm
by AbeFroman
i have all but sparkedit, which i dont have cuz i dont know how to use it.
noob modder at some times, L337 at other times
Posted: Tue Apr 26, 2005 8:15 pm
by DECOY
You want those pyscho AI that run the whole length of the map to kill
you.... Those are mine. You NEED sparkedit to put them on foot.
Download it. I will include details on how to use it.
Let me know when you have the following programs, and you have run
them, so you know they work. I will send you the workthrough in stages.
HMT 3.5
HHT 5
Sparkedit V3.02
DECOY's AI-Banshee fight mod
You get the tools, I'll show you how to use them to PMI bipeds, Tweak the
AI to what you require, make them pilots, drivers or foot soldiers....
This includes Sparkedit. Your call....
Posted: Wed Apr 27, 2005 6:46 am
by AbeFroman
is it possible to have the ai be on foot and have them get in a vehicle and drive, have teams, and do stuff like that?
Posted: Wed Apr 27, 2005 3:06 pm
by DECOY
Once you have the map and tools. I'll give you the basics on how to swap them between vehicles and on foot. You do the rest....
Posted: Wed Apr 27, 2005 9:30 pm
by AbeFroman
got em'

Posted: Thu Apr 28, 2005 1:00 am
by rossmum
DECOY wrote:You want those pyscho AI that run the whole length of the map to kill
you.... Those are mine. You NEED sparkedit to put them on foot.
Download it. I will include details on how to use it.
Let me know when you have the following programs, and you have run
them, so you know they work. I will send you the workthrough in stages.
HMT 3.5
HHT 5
Sparkedit V3.02
DECOY's AI-Banshee fight mod
You get the tools, I'll show you how to use them to PMI bipeds, Tweak the
AI to what you require, make them pilots, drivers or foot soldiers....
This includes Sparkedit. Your call....
Ahem...
yours?
EDIT: Unless your talking about the hyper-aggressive AI, which I only picked up on the other week, I think you owe me some credit here... wait, without my discovery they wouldn't follow you anyway...

As long as you don't forget who found out the whole smart AI thing...
Anyway, two things.
1) Don't bump or double post.
2) Instead of posting a mod request, ask someone who you know is good at the kind of mod you want in a PM, and only ask if you're sure they won't mind.
Posted: Thu Apr 28, 2005 3:09 am
by DECOY
Yeah, and MNC claims it was his secret.
Technically it was Phenoms, as we all need his plugin for it. Check the
date my Ratrace AI mod was posted, and check the date of your
discovery.
I would say at least 3 of us found the switches at roughly the same time.
MNC was keeping it to himself.
I thought everyone already new.
You ran down the street shouting Eureka!
But, I was speaking to DeathKitten specifically about my Pyscho AI which
will run right across an open map to kill you. Check my AI-BAnshee post,
someone was kind enough to suggest I read your tutorial

and I
recommended it to anyone wanting to start with AI tweaking.
BTW, I increased the "perception" of my Hunters even more by widening
their Vision (main and peripheral), and raising the level of their camera
view, so they can see over small humps and stuff.
We should compare notes....