how do i add ai y replacing a vehicle

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Derick





Posts: 4
Joined: Thu Apr 14, 2005 8:54 am

how do i add ai y replacing a vehicle

Post by Derick »

how do i add ai into my map i have downloaded a map with nerly all acts in it i just need to know how to replace them with hht can anyone help?
Havoc101





Posts: 22
Joined: Mon Mar 28, 2005 5:04 pm

Post by Havoc101 »

Look in the 'Tutorials' section of this website, I could've sworn there were two or three last time I checked....
Derick





Posts: 4
Joined: Thu Apr 14, 2005 8:54 am

Post by Derick »

ok i know how to add them but how do i make the ai not spawn in a vehicel, i want it to be on the ground anyone know how to do this, and if possible does anyone have a bloodhulch with the actv already loaded into it?
DECOY




Socialist Snitch! Articulatist 500

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Joined: Mon Feb 28, 2005 10:12 am

Post by DECOY »

If you want them running around, you can to reposition the AI enabled
vehicle on the map flipped over using sparkedit. This makes them fall out
and stand up.

I highly recommend using Phenoms actor plugin for HMT, and increasing
the aggression and perception of the AI, so they don't just stand around
waiting for you to fire the first shot.

If you want constant spawning of new AI enemies, you will need to meta
swap your AI enabled vehicle with a weapon on the map. Be sure to place
it somewhere it will drop and flip over.
Derick





Posts: 4
Joined: Thu Apr 14, 2005 8:54 am

Post by Derick »

hey thanks alot mate this has really helped me, but isnt hmt just like hht?
DECOY




Socialist Snitch! Articulatist 500

Posts: 1216
Joined: Mon Feb 28, 2005 10:12 am

Post by DECOY »

Derick wrote:hey thanks alot mate this has really helped me, but isnt hmt just like hht?
Yes and no.
They are both capable of swapping dependancies.
HHT allows you to swap back again very easily.
Using HMT you can retune any combination of available values within a tag
(using phenoms plugins), without swapping it for something else.

For example using HHT to swap the second actv on your Ai enabled
vehicle with the actv of your elite or hunter will give them AI.

Flipping the vehicle over with Sparkedit will put them on foot.

Extending the range of your AI's hearing and visual capabilities, as well as
activating their suicidal and bersek melee tendancies within the actor tag
with HMT, will make them a lot more responsive to gunfire, or the sight of
you.

I use HMT and HHT, plus Sparkedit, plus milkshape, plus HOD, plus
hexeditor, and anything else I can get.

DECOY
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