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Dark water issue SOLVED! *pics added*

Posted: Sat Jan 03, 2004 12:47 pm
by [VC]CaptainValor
I never realized it was this simple...

An issue that Lebow and I have been having--one of the only two still impeding the release of "Night Death Island"--has been solved. And it was as simple as injecting the two swamp water shaders from C10 (343 GS) into DI with a rebuild. Now the too-bright water destroying the feel of the night map is no longer a problem.

I took some screenshots of the new water in a couple of configurations, but it saddened me to find out that my favorite quick-upload site (junk.paulm.com) had its bandwidth overloaded by some halo modder distributing a FULL MOD (something I have never done). So can anyone recommend a good free site that allows direct linking to hosted images? I'd really love to show you guys what this looks like.

Posted: Sat Jan 03, 2004 2:44 pm
by Veegie
submit files forum allows you to submit pics

:)

*coughTopGunncough*

what? did you hear something?

Posted: Sat Jan 03, 2004 3:32 pm
by Lebowski
you da man Valor... Now I can finish my mod, minus the pelican for now...

Posted: Sat Jan 03, 2004 9:59 pm
by [VC]CaptainValor
Great, good stuff. I have the two screenshots posted here for you to check out.

Should I also post a RAR of the dark water map for you guys to play with?

Posted: Sun Jan 04, 2004 9:15 am
by latot
YES! that would be a veeeerrrrrryyyyy good idea.

Posted: Sun Jan 04, 2004 8:40 pm
by [VC]CaptainValor
Ah crap, well I just had a problem today with my main computer and I won't have access to the map for several days. :(

In the meantime, here's a detailed tutorial for how to create the dark water...

-Open map "c10" in HMT3.
-Scroll down to the tag section, "Shader Water".
-Highlight the first of the two tags in that section and recursive save the meta.
-Rebuild Death Island with the saved meta files added.
-Open the rebuilt DI map in HMT.
-Scroll to the "Shader Water" section, you should now see three tags, including the one from c10.
-Copy the meta value from the swamp water tag into both the other water shader tags in that section, save the tags after pasting.
-Play the new DI map in Halo and marvel at the dark, murky water. :wink:

Posted: Sun Jan 04, 2004 9:34 pm
by Overseer
Uh... I sure hope that those pics weren't what the actual mod is gonna look like... because it's not night and all...

Posted: Mon Jan 05, 2004 2:48 am
by Batman
no hes just showing us that he figured out how to make the water look dark as if it was gonna be in teh night mod