|}===> Realism Mod Update <==={|
Posted: Thu Apr 14, 2005 1:18 pm
well, over-all things have been going relatively well. anyways, let's just get right down to it: here's the update.
=== weapons ===
well, i have weapons pretty much right where i want them, although i still need to edit crosshairs and such... the projectiles of each weapon have a good amount of force to have them be different, better, and, well, realistic without ruining other aspects of the game.
=== vehicles ===
well, the vehicle physics editing process has just begun to ensure that the hog, although fun, won't fly very far through the air when it goes over a hill. (remember, it's 2+ tons) Other than that, we're trying to figure out what to do with the ghost...
. (you can post your ideas if you want) Also on the list to be changed is the banshee. This one's about, if not more perplexing than the ghost problem, because we now have a vehicle the not only is alien, but can fly in a way no other human vehicle can...
=== other ===
well, our only main holdback is the lack of milkshape 3-D (if any of you want to contribute a version or something, that would be nice)
other than that, i'm trying to get a skin set going
=== positions ===
skinner: don't have one yet, would like an experienced one
modeler: M@ttBot=AA=
programmer: [cc]z@nd!
testers: [cc]z@nd!, M@ttBot=AA=
we still have room for 2 more testers and a skinner. post if you want to apply..
EDIT = earlier I waas being rather anoyed during a public beta test at the fact that because the shield would never re-charge (bullet-proof jacket) the shield low sound and shield recharge sound would play indefinitely, so i replace them with the ambient sound of the level. now it isn't annoying to have half of your shields after a fight
=== weapons ===
well, i have weapons pretty much right where i want them, although i still need to edit crosshairs and such... the projectiles of each weapon have a good amount of force to have them be different, better, and, well, realistic without ruining other aspects of the game.
=== vehicles ===
well, the vehicle physics editing process has just begun to ensure that the hog, although fun, won't fly very far through the air when it goes over a hill. (remember, it's 2+ tons) Other than that, we're trying to figure out what to do with the ghost...

=== other ===
well, our only main holdback is the lack of milkshape 3-D (if any of you want to contribute a version or something, that would be nice)
other than that, i'm trying to get a skin set going
=== positions ===
skinner: don't have one yet, would like an experienced one
modeler: M@ttBot=AA=
programmer: [cc]z@nd!
testers: [cc]z@nd!, M@ttBot=AA=
we still have room for 2 more testers and a skinner. post if you want to apply..
EDIT = earlier I waas being rather anoyed during a public beta test at the fact that because the shield would never re-charge (bullet-proof jacket) the shield low sound and shield recharge sound would play indefinitely, so i replace them with the ambient sound of the level. now it isn't annoying to have half of your shields after a fight
