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|}===> Realism Mod Update <==={|

Posted: Thu Apr 14, 2005 1:18 pm
by [cc]z@nd!
well, over-all things have been going relatively well. anyways, let's just get right down to it: here's the update.


=== weapons ===

well, i have weapons pretty much right where i want them, although i still need to edit crosshairs and such... the projectiles of each weapon have a good amount of force to have them be different, better, and, well, realistic without ruining other aspects of the game.



=== vehicles ===

well, the vehicle physics editing process has just begun to ensure that the hog, although fun, won't fly very far through the air when it goes over a hill. (remember, it's 2+ tons) Other than that, we're trying to figure out what to do with the ghost... :? . (you can post your ideas if you want) Also on the list to be changed is the banshee. This one's about, if not more perplexing than the ghost problem, because we now have a vehicle the not only is alien, but can fly in a way no other human vehicle can...


=== other ===

well, our only main holdback is the lack of milkshape 3-D (if any of you want to contribute a version or something, that would be nice)

other than that, i'm trying to get a skin set going


=== positions ===

skinner: don't have one yet, would like an experienced one

modeler: M@ttBot=AA=

programmer: [cc]z@nd!

testers: [cc]z@nd!, M@ttBot=AA=


we still have room for 2 more testers and a skinner. post if you want to apply..


EDIT = earlier I waas being rather anoyed during a public beta test at the fact that because the shield would never re-charge (bullet-proof jacket) the shield low sound and shield recharge sound would play indefinitely, so i replace them with the ambient sound of the level. now it isn't annoying to have half of your shields after a fight :D

Posted: Thu Apr 14, 2005 1:24 pm
by x13igDudex12
you know what?...this depends on the map...but you should get a wraith in there.....but i dont think a PMI would go for that kind of modded level. Other then that sounds nice.....what level is this for?

Posted: Thu Apr 14, 2005 1:34 pm
by M@ttBot=AA=
were doin bg for now
but if its popular i guess we could do more

and theres nothing like a wraith in real life so that daoesnt make sense
but i found this on google, kinda like a ghost
although it may be fake idk

Image

Posted: Thu Apr 14, 2005 2:20 pm
by [cc]z@nd!
at first i was thinking some sort of ground-hugging experimental hovercraft would go for the ghost, gut i could use better ideas :lol:

Posted: Thu Apr 21, 2005 9:10 am
by [cc]z@nd!
the lack of votes in the poll is annoying :? ..... :x

Posted: Tue Apr 26, 2005 10:52 pm
by HELLO_001
righito i can test (at good computer)
and for the banshee you should have a gyro-copter their cool

Posted: Wed Apr 27, 2005 8:16 am
by [cc]z@nd!
thanks for replying hello, gyro-copters sounds good...although that would be really hard to model and animate...which reminds me, we might need a new modeler...


positions(updated)

HMT/HHT workers- [cc]z@nd!, M@ttB0t=AA=
Skinners- none!
Modelers- M@ttB0t=AA=
Testers-[cc]z@nd!, M@ttB0t=AA=, HELLO_001

*underlined positions still have some room*

to apply for a position, pm me including the position you would like to apply for (multiple positions allowed) and any experience you have doing that, as well as past mods with that skill applied

Posted: Wed Apr 27, 2005 9:02 am
by DECOY
I hope you guys are putting something in for the mod competition. It's still a week away.

Posted: Wed Apr 27, 2005 9:06 am
by [cc]z@nd!
mod competition? i must be living in a cave... (with computers and cable internet ? :lol: )

anyways, it would be great to get a beta version in if possible to see how people think of it so far, but i highly doubt it will be done in a week.

and then there's the part where our test bloodgulch will have all of the correct new settings recorded and transferred from it to the beta/final maps (it will be done a series of times, that is a beta/final, not a beta=final)

anyways, i don't think we'll be completely done in a week, but like i said, getting an early beta in will be fun :)