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How do i....

Posted: Fri Apr 08, 2005 3:58 pm
by Havoc101
How do I swap the MC's skin with a Jackal's or a Grunt's or an Elite's or a Marine's or a Hunter's skin? Any tut's i couldn't find that would lead me through it step-by-step?

Posted: Fri Apr 08, 2005 5:24 pm
by x13igDudex12
well i dont think there is an acuall way. But if you ask the creators of the mod for gyrophobia (check news) they switched the model with jackels. but you can put AI in there

Posted: Sat Apr 09, 2005 8:55 am
by [cc]z@nd!
to swap the skin (i think it's in bitmaps)

you would have to theoretically rebuild the map with the enemies (or marine's) skin and then use hmt to swap the bitmaps' offsets, but there will most liely be warping and stuff going on, as well as skin mutilation

oh, and if this little suggestion doesn't help, i've never actually tried it, but it should work ok in theory

Posted: Sun Apr 10, 2005 2:12 am
by MasterNeoChief
I think you mean model, as in the full looks. Just go into HHT and swap the Mod2 and Antr of the cyborg to the Biped of your likings.

Posted: Sun Apr 10, 2005 9:15 am
by Phenomena
any the coll

Posted: Sun Apr 10, 2005 9:25 am
by MasterNeoChief
The coll isn't really necessary, if you want a Grunt with MC's shield :P

Posted: Sun Apr 10, 2005 10:12 am
by Phenomena
:P but then youd have a fucled up collision model :P

Posted: Sun Apr 10, 2005 10:42 am
by llamamastafu
if u want to swap mc and a jackle's looks completely use a rebuilding tutorial (if you dont know how) and rebuild a multiplayer map with the jackle's biped stuff and then just swap the bipeds.
if you need an example, an excellent one would be
GRUNT GULTCH V2

Posted: Sun Apr 10, 2005 10:43 am
by x13igDudex12
well try this. open HHt and go to biped\cyborg\mp_cyborg and switch everything that can be switched with a grunt or a jackal. Im going to try that later

Posted: Sun Apr 10, 2005 12:36 pm
by llamamastafu
i thought he meant in multiplayer...
in single player its EASY! just open hmt 3.5 pick a level with mc and jackle both in them, and copy the number for the jackle biped and paste into cyborg biped.

Posted: Sun Apr 10, 2005 12:47 pm
by MasterNeoChief
Phenomena wrote::P but then youd have a fucled up collision model :P
Actually, not really! I mean, the size would be wrong, but the shield shader will fit the grunt.

Posted: Wed Apr 13, 2005 2:26 pm
by Havoc101
Actually, I completely forgot about this thread, and figured it out on my own. By the way, it was for a MP map. All I had to do was PMI an armored marine (i think they look cooler) and all of his other crap, then I went into HHT v5 and simply went to the MC, went to each of his tags, mod2 etc. and swapped them for the Marine's version, including the coll (collision). And for the things that the marine did not have, I simply nulled out and was ready to go.