How do i....

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Havoc101





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How do i....

Post by Havoc101 »

How do I swap the MC's skin with a Jackal's or a Grunt's or an Elite's or a Marine's or a Hunter's skin? Any tut's i couldn't find that would lead me through it step-by-step?
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x13igDudex12




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Post by x13igDudex12 »

well i dont think there is an acuall way. But if you ask the creators of the mod for gyrophobia (check news) they switched the model with jackels. but you can put AI in there
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[cc]z@nd!




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Post by [cc]z@nd! »

to swap the skin (i think it's in bitmaps)

you would have to theoretically rebuild the map with the enemies (or marine's) skin and then use hmt to swap the bitmaps' offsets, but there will most liely be warping and stuff going on, as well as skin mutilation

oh, and if this little suggestion doesn't help, i've never actually tried it, but it should work ok in theory
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MasterNeoChief




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Post by MasterNeoChief »

I think you mean model, as in the full looks. Just go into HHT and swap the Mod2 and Antr of the cyborg to the Biped of your likings.
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Phenomena





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Post by Phenomena »

any the coll
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MasterNeoChief




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Post by MasterNeoChief »

The coll isn't really necessary, if you want a Grunt with MC's shield :P
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Phenomena





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Post by Phenomena »

:P but then youd have a fucled up collision model :P
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Post by llamamastafu »

if u want to swap mc and a jackle's looks completely use a rebuilding tutorial (if you dont know how) and rebuild a multiplayer map with the jackle's biped stuff and then just swap the bipeds.
if you need an example, an excellent one would be
GRUNT GULTCH V2
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x13igDudex12




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Post by x13igDudex12 »

well try this. open HHt and go to biped\cyborg\mp_cyborg and switch everything that can be switched with a grunt or a jackal. Im going to try that later
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Post by llamamastafu »

i thought he meant in multiplayer...
in single player its EASY! just open hmt 3.5 pick a level with mc and jackle both in them, and copy the number for the jackle biped and paste into cyborg biped.
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MasterNeoChief




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Post by MasterNeoChief »

Phenomena wrote::P but then youd have a fucled up collision model :P
Actually, not really! I mean, the size would be wrong, but the shield shader will fit the grunt.
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Post by Havoc101 »

Actually, I completely forgot about this thread, and figured it out on my own. By the way, it was for a MP map. All I had to do was PMI an armored marine (i think they look cooler) and all of his other crap, then I went into HHT v5 and simply went to the MC, went to each of his tags, mod2 etc. and swapped them for the Marine's version, including the coll (collision). And for the things that the marine did not have, I simply nulled out and was ready to go.
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