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how would i alter the mp shield in hmt v3.5?

Posted: Sat Apr 02, 2005 6:42 pm
by [cc]z@nd!
okay, for my realism mod i'm thinking about changing the energy shield into a flak jacket that can be damaged but not repaired after being damaged. to do this, i'll have to access the multiplayer energy shield and make it's recharge time so long it doesn't recharge, orerase it whatsoever. the only problem is...i can't find a tag pertaining to the energy shield in hmt v3.5!

this is kind of annoying, but i'm also going to have to alter the overshield to make it equal in charge to the normal shield and not deteriorate, i'll be in the process of trying to find the overshield's settings in hmt

if any of you know of the tag or a plugin, then tell me or leave a link or something

Posted: Sat Apr 02, 2005 7:22 pm
by [cc]z@nd!
ok, i found where i might be able to change the over-shield strentgh, but it's not a supported tag

it's the [eqip] Equipment (14 itmes) under "powerups\overshield"

BUT, it's not a supported tag, so i'd need to hex edit or find a plugin somewhere.

so far, i still can't find anything on how to alter the normal energy shield

Posted: Sun Apr 03, 2005 12:21 am
by MasterNeoChief
You have to do it under collision model, under cyborg. (or cyborg mp)

Posted: Sun Apr 03, 2005 12:24 pm
by [cc]z@nd!
the ONE place i didn't think of looking! :x

well, it seems to work, now to find and change the over shield