In hmt, wen i make the pistol shoot frags, it just drops them to the ground but when i turn the speed up they bounce 4ever.
How do i get them to fire, land, then explode?
about projectiles in hmt3.5
- VenaticalOne
- Posts: 175
- Joined: Mon Mar 07, 2005 3:37 pm
DECOY posted once about how to do this with plasma nades, might work for frags too
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Original: http://img370.imageshack.us/img370/9315 ... d150mg.jpg
Original: http://img370.imageshack.us/img370/9315 ... d150mg.jpg
Let me know if it works with the Frag nade too!DECOY wrote:OK. I ran my BG test range and played around with the
plasma nade settings....
The following settings will stop the nades bouncing all over the place
(WHEN USED AS WEAPON AMMO!)
In the Projectile settings for plasma nades (top right window in HMT), put
in the following values.
Explode Delay 1 = 0.1
Explode Delay 2 = 0
Lifespan = 0 EDIT* you will need to set the lifespan as short as
possible for the weapon you are firing from. For the AR or pistol try 40,
sniper 175.
Weight/Arc = 1
Initial Speed = 30 *This is for sniper ammo - try 15 for AR, 20 for
pistol
Final Speed = 30 * Sniper ammo, try 15 for AR, 20 for pistol
Homing = 0
The above settings gave me instant detonation with the plasma nade
ammo strikes a viable target ( cyborg or vehicle ). But if you fire at a
wall, instead of bouncing back and forth for a long time, it flies off for a
second and then disappears.
However, if you or another target is close enough to get struck on the first
ricochet, it will detonate!
I have re-tested the throwing problem, and I think I know what is causing
it. Once you have pasted the nade tag into the sniper (or AR) projectile
box, it doesnt matter if you select the sniper projectile tag or the nade
tag - editing the values of one will affect both, because they are the
same thing.
I have got round it by swapping frag grenades for plasmas in the item
collection list on the maps I want to use sniper nades.
If you want to try it out, drop in on my game! The server is called
Everyone Welcome Here.
DECOY