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Perfect Biped Swapping
Posted: Sun Mar 20, 2005 11:15 pm
by ChAoS^TiGeR
I want to be able to play MP as a different Biped Model than Cyborg, I injected different Bipeds and when switched to those bipeds I can play. The problem exists when the biped is not a human i cannot use human guns or pilot any vehicles. I would like for MP play to remain exactly like normal except have it being one of the Covey Peds instead of the Master Cheif. Does anyone know how to do this? I tried swapping the Animation Triggers and the Collision Models but this didnt work.
Posted: Mon Mar 21, 2005 6:20 am
by CtrlAltDestroy
What biped are you playing as?
Posted: Mon Mar 21, 2005 6:58 am
by MasterNeoChief
Ah, I'll help you
1. Don't swap bipeds, but swap the dependancies.
2. If you want to be able to let an Elite drive an Warthog, you have to rename the seats to G-driver or GT-gunner.
3. If you want the Elite to use more weapons, you'll have to change the user ability to plasma rifle or any other covenant weapons

Posted: Mon Mar 21, 2005 1:55 pm
by ChAoS^TiGeR
ok if i wanted grunts to be able to use vehicles then what?
Posted: Tue Mar 22, 2005 7:19 am
by MasterNeoChief
Use GT-Gunner.