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making a ghost fly
Posted: Tue Dec 30, 2003 10:18 pm
by Veegie
how?
Posted: Wed Dec 31, 2003 7:19 am
by Demonic Spartan
Give it the properties of the banshee. Tons of tuts buried in the forums somewhere, I'm sure.
Posted: Wed Dec 31, 2003 9:17 am
by Veegie
dude
that doesn't help...at all
Here is what you do
Posted: Wed Dec 31, 2003 9:27 am
by Master_Makayo
YOu have to go to Vehicles and select Ghost. In the top of that section, there will be a little box(Vehicle ID) with 6 selections, Ghost/ wraith is selected.
Change the ID to Banshee.
Then the ghosts should fly!
Posted: Wed Dec 31, 2003 9:28 am
by Veegie
no
it doesn't
you get in and it floats up
but you can't move it
Posted: Wed Dec 31, 2003 9:30 am
by Master_Makayo
it worked when i did it... odd...
Why dont you just Back up whatever map ur using, and apply the ghosts fly ppf, and look at the difference. BTW, ya cant strafe when it has been switched to banshee
Posted: Wed Dec 31, 2003 9:31 am
by Veegie
i know that
and i HAVE been looking at the diffs
um
Posted: Wed Dec 31, 2003 9:35 am
by No man
there is a post that lets all vehicles fly so go look at it its somewhere around here
Posted: Wed Dec 31, 2003 9:35 am
by Veegie
no, link me too it
um
Posted: Wed Dec 31, 2003 9:38 am
by No man
dude if youre tooo lazy to clikc a few buttons then go away and figure it out yourself
Posted: Wed Dec 31, 2003 9:40 am
by Veegie
no, link me bitch
Posted: Wed Dec 31, 2003 11:03 pm
by Alx
lol
Posted: Wed Dec 31, 2003 11:03 pm
by Veegie
=p
Posted: Wed Dec 31, 2003 11:58 pm
by shadowbeast
master makahyo what is with ur ultra gay sig?
Posted: Thu Jan 01, 2004 9:29 am
by Darkgamer
this is a PM dalecooper sent me so i don't take credit it was his idea but anyway here it is....
...You can't just swap physics, it messes things all up. You have to swap out a particular string in the vehicle meta. I did this for ghosts in my most recent mod.
In any map, go to the meta offset for the banshee + 2F4. That should take you to a string starting with 0500 0000. You need to write down the whole string, 18 groups of 4 digits long. Then go to the meta offset for the vehicle you want to fly, again +2F4. You should see a string starting with 0100 0000 CDCC (for a warthog), 0400 0000 6666 (for a ghost), or 0000 0000 295C (for a scorpion). Replace this all the way through with the banshee string you wrote down earlier.
Footnotes: meta offsets for vehicles can be had from IronForge's list. To add 2F4 to an offset, use your Windows calculator and make sure you're in Hex mode.
Additional note: some vehicles don't fly well, particularly as you start messing further with their speed and handling. I was trying to make very fast flying ghosts for my mod, but I ran into an issue that the ghost's heavy front end was making it hard to fly without crashing into the ground. Here's where I would suggest getting into HMT3 and messing with the physics a bit. I solved that particular issue by relocating the center of weight (x axis) more towards the back - i.e. a smaller value. On the std banshee, the center of weight on that axis is actually a negative number; it has a tendency to want to climb in the air, whereas the ghost wants to fall.
Posted: Thu Jan 01, 2004 11:28 pm
by Codeman
There might be an easier way, which is getting HMT3, and changing the physics. There, you can change the hover ability of the vehicle you want to edit. You can just give the ghost the same physics and vehicle properties as a ghost and it should work.
Posted: Thu Jan 01, 2004 11:55 pm
by Veegie
yeah
isn't there an easier way?
Posted: Fri Jan 02, 2004 12:27 am
by staticx57
like?
Posted: Fri Jan 02, 2004 1:03 am
by EthanDM
Darkgamer get up to date, HMT3 came out, what like 2 or 3 months ago?

Posted: Fri Jan 02, 2004 5:36 am
by Darkgamer
EthanDM wrote:Darkgamer get up to date, HMT3 came out, what like 2 or 3 months ago?

and ur point is......
i was just saying the way i knew how to do it
P.S. I KNOW HMT 3.0 CAME OUT
