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Halo 2 Deathisland mod in the works
Posted: Tue Dec 30, 2003 3:47 pm
by IWTPH2
I've begun making a Halo2 mod for Deathisland and yes I know alot of Halo2 mods have already been done but so what? Why deathisland? Because in the intro to the E3 Demo new mombasa reminds be of deathisland cause it looks like a huge island...anyways please post what you would like to see in this mod and I might put it in. Things I cant do are new models, new sounds and bots, I could probably do new skins but I'm not sure where to get some of the tools I need for that like how to get the textures into photoshop.
Posted: Tue Dec 30, 2003 3:49 pm
by WaLKa
just search google for a .dds photoshop plugin.
Posted: Tue Dec 30, 2003 3:57 pm
by IWTPH2
K, thanx
Posted: Tue Dec 30, 2003 4:01 pm
by IWTPH2
One thing that I will be doing with this mod is making banshees and ghosts explodable and I'll try to change their explosions to a plasma grenade explosion to be more like halo2

Posted: Tue Dec 30, 2003 4:06 pm
by WaLKa
you would prolly need to change collision models
Posted: Tue Dec 30, 2003 4:11 pm
by IWTPH2
I would also need to rebuild with the single player ghost and banshees and their physics too right? cause they only blow up in single player and the ghosts and banshees in multiplayer have MP next to em so theres probably somthing dif with the ones in singleplayer
Posted: Tue Dec 30, 2003 8:33 pm
by IWTPH2
Ok I have a Q, where is the explosion for the banshee or ghost stored? They explode very nicley and thats all fine and good but I cant find where their explosions are stored.
Posted: Tue Dec 30, 2003 8:43 pm
by [VC]CaptainValor
Should be in "effects" I would think. But if you recursive saved the SP banshee and ghost, the explosion effect should be saved as well.
Posted: Wed Dec 31, 2003 5:15 am
by Dark_Assassin

You should put all the warthogs in, Snow, Jungle, etc. from the previews and the weapons (I think you already knew that though

). If theres any way to up the graphics a bit you could do that.
Posted: Wed Dec 31, 2003 6:12 am
by IWTPH2
I um...cant say I know how to add 4, or is it 2 new warthogs but I am planning on making the Rwarthog like the one shown in the E3 demo and have it shoot whatever that stuff it shot was

Posted: Wed Dec 31, 2003 6:25 am
by [VC]CaptainValor
Well that's easy, just make it shoot a fast rocket that has reduced damage and force. And change the sound.
Posted: Wed Dec 31, 2003 7:05 am
by IWTPH2
I'm not even going to have it shoot a rocket, I made it shoot alot of shotgun shells with 0 spread, I think the sound of it shooting sounds alot like the one in the e3 demo already. How do I give the cov turret a recharge thing, like the thing where u shoot three rockets from rocket hog and those little recharge dots appear.
Posted: Wed Dec 31, 2003 8:17 am
by ikabuianman
dude im me.... ill help u alot.... with models.... making them look like them and junk

Posted: Wed Dec 31, 2003 8:53 am
by [VC]CaptainValor
IWTPH2 wrote:I'm not even going to have it shoot a rocket, I made it shoot alot of shotgun shells with 0 spread, I think the sound of it shooting sounds alot like the one in the e3 demo already. How do I give the cov turret a recharge thing, like the thing where u shoot three rockets from rocket hog and those little recharge dots appear.
Go to the turret weapon tag and make sure "single fire" is selected in the middle.
Posted: Wed Dec 31, 2003 9:50 am
by IWTPH2
[quote="ikabuianman"]dude im me.... ill help u alot.... with models.... making them look like them and junk

[/quote]
I know this sounds stoopid but what is im?
By the way, this is what I have finished and what I havent finished
Special hidden forrunner gun(grav gun model) %100
assault rifle to battle rifle %60
pistol to SMG %70
halo2 hog from e3 %40
explodable banshee and ghost %99.9
new frag grenade %100
new tank shell explosion %100
new sky bitmap of basis %100
new skins %0
new models if any %0
more accurate and deadly sniper rifle %100
mc speed %100
covenant gigantic plasma cannon %80 (I still cant get that recharge thing to work)
Posted: Wed Dec 31, 2003 10:45 am
by IWTPH2
do u want this to be at night, day, or an entire new skin of the sky??
Posted: Wed Dec 31, 2003 11:16 am
by Lebowski
good luck making a cool night death island
I have tried and tried.. but cannot get the water to darken any.. the rest of the level in my mod i'm workin on is perfect though.
Posted: Wed Dec 31, 2003 11:32 am
by IWTPH2
so daytime would probably be the best?