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3d Models

Posted: Tue Dec 30, 2003 3:20 pm
by Keiser
I have a few simple questions about 3d models, how do I import and export them from HMT v3 ? And also does anyone think it would be possible/cool if I made a ghost/motorcycle for the humans that was DARK black, and has V shaped fin type things sticking up from the side of it, more like a motorcycle then a ghost?

Posted: Tue Dec 30, 2003 3:24 pm
by Beastman
injecting new models not somthing u can do at this point. u can export models and move some verticies around a bit but not a lot of changing hopfully when sapien comes out.

Posted: Tue Dec 30, 2003 3:25 pm
by WaLKa
someone just wrote a tutorial for this, look around

Posted: Tue Dec 30, 2003 3:27 pm
by Keiser
Damn, fast replies. Well i could modify the ghost into what I was thinking but itd take a ton of time, I think ill wait for the sapien and guerilla tools lol.

Also, do you guys ever have problems modifing te rocket launcher with HMT, I try to make it shoot 2 rockets out of bot barrels at once but it always crashes.

Posted: Tue Dec 30, 2003 3:28 pm
by WaLKa
Keiser wrote:Damn, fast replies. Well i could modify the ghost into what I was thinking but itd take a ton of time, I think ill wait for the sapien and guerilla tools lol.

Also, do you guys ever have problems modifing te rocket launcher with HMT, I try to make it shoot 2 rockets out of bot barrels at once but it always crashes.
what did you change?

Posted: Tue Dec 30, 2003 3:33 pm
by Keiser
Lemme run HMT, OK, under weapons, rocket launcher I changed the following values

Ammo Per shot- from "1" to "2"
Shots Fired-From "1" to "2"

When I pick up the rocketlauncher it crashes.

Posted: Tue Dec 30, 2003 3:36 pm
by WaLKa
try changing them one at a time, see which one gives you problems

Posted: Tue Dec 30, 2003 3:40 pm
by Keiser
Excellent idea.

Posted: Tue Dec 30, 2003 3:41 pm
by WaLKa
Keiser wrote:Excellent idea.
i just hope it works.

Posted: Tue Dec 30, 2003 3:42 pm
by Keiser
It was the amoo per shot, ow I just have to make it so that the rockets are spread out between each other a little.

Posted: Tue Dec 30, 2003 3:47 pm
by Keiser
Got it all working perfect, thanks.

Posted: Tue Dec 30, 2003 3:50 pm
by WaLKa
Keiser wrote:Got it all working perfect, thanks.
no problem.

Posted: Tue Dec 30, 2003 3:50 pm
by Keiser
Heres another one, ive been workign on making the plasma cannon(fuelrod) gun shoot out plasma grenades but the physics on the plasma grenades whe nbeing shot just dont look right, sometimes they will bounce aroudn the map until they stick to something (which is really neat) or sometimes they will shoot out real fast then come to a very slow fall near the end of the launch, what should my end speed be for the grenades, any idea?

Posted: Tue Dec 30, 2003 3:52 pm
by WaLKa
what is it now?

Posted: Tue Dec 30, 2003 3:52 pm
by Overseer
100
Just kidding, 0.8

Posted: Tue Dec 30, 2003 3:54 pm
by Keiser
100?, the start speed is 0.5333334

Posted: Tue Dec 30, 2003 3:55 pm
by Keiser
didnt see the just kidding part untill just now.

Posted: Tue Dec 30, 2003 3:56 pm
by Overseer
That's because I edited it.

Posted: Tue Dec 30, 2003 4:00 pm
by Keiser
now the projectile is gone, looks like ill hafta redo it all

Posted: Tue Dec 30, 2003 4:01 pm
by WaLKa
you can either put it at 0 so it just falls or try 0.1 and keep guessing and checking