3d Models

Discuss general issues about modding HaloPC. Post ideas for mods here.
Keiser





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3d Models

Post by Keiser »

I have a few simple questions about 3d models, how do I import and export them from HMT v3 ? And also does anyone think it would be possible/cool if I made a ghost/motorcycle for the humans that was DARK black, and has V shaped fin type things sticking up from the side of it, more like a motorcycle then a ghost?
Beastman




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Post by Beastman »

injecting new models not somthing u can do at this point. u can export models and move some verticies around a bit but not a lot of changing hopfully when sapien comes out.
WaLKa





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Post by WaLKa »

someone just wrote a tutorial for this, look around
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Keiser





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Post by Keiser »

Damn, fast replies. Well i could modify the ghost into what I was thinking but itd take a ton of time, I think ill wait for the sapien and guerilla tools lol.

Also, do you guys ever have problems modifing te rocket launcher with HMT, I try to make it shoot 2 rockets out of bot barrels at once but it always crashes.
WaLKa





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Post by WaLKa »

Keiser wrote:Damn, fast replies. Well i could modify the ghost into what I was thinking but itd take a ton of time, I think ill wait for the sapien and guerilla tools lol.

Also, do you guys ever have problems modifing te rocket launcher with HMT, I try to make it shoot 2 rockets out of bot barrels at once but it always crashes.
what did you change?
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Keiser





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Post by Keiser »

Lemme run HMT, OK, under weapons, rocket launcher I changed the following values

Ammo Per shot- from "1" to "2"
Shots Fired-From "1" to "2"

When I pick up the rocketlauncher it crashes.
WaLKa





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Post by WaLKa »

try changing them one at a time, see which one gives you problems
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Keiser





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Post by Keiser »

Excellent idea.
WaLKa





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Post by WaLKa »

Keiser wrote:Excellent idea.
i just hope it works.
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Keiser





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Post by Keiser »

It was the amoo per shot, ow I just have to make it so that the rockets are spread out between each other a little.
Keiser





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Post by Keiser »

Got it all working perfect, thanks.
WaLKa





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Post by WaLKa »

Keiser wrote:Got it all working perfect, thanks.
no problem.
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Keiser





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Post by Keiser »

Heres another one, ive been workign on making the plasma cannon(fuelrod) gun shoot out plasma grenades but the physics on the plasma grenades whe nbeing shot just dont look right, sometimes they will bounce aroudn the map until they stick to something (which is really neat) or sometimes they will shoot out real fast then come to a very slow fall near the end of the launch, what should my end speed be for the grenades, any idea?
WaLKa





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Post by WaLKa »

what is it now?
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Overseer





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Post by Overseer »

100
Just kidding, 0.8
Keiser





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Post by Keiser »

100?, the start speed is 0.5333334
Keiser





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Post by Keiser »

didnt see the just kidding part untill just now.
Overseer





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Post by Overseer »

That's because I edited it.
Keiser





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Post by Keiser »

now the projectile is gone, looks like ill hafta redo it all
WaLKa





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Post by WaLKa »

you can either put it at 0 so it just falls or try 0.1 and keep guessing and checking
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