Page 1 of 1
{AB} Clan Mod will someone help?
Posted: Thu Feb 24, 2005 3:22 pm
by {AB}Dragon
My Halo PC clan is turning one year old next month. I was wondering if someone out there could put a huge cake in bloodgulch for us. I'm thinking I could take out all the extra scenery, vehicles, and weapons with sparkedit for lag purposes and someone can then put in a cake big enough for 16 people to stand on (layered). Thank you anyone who volunteers and I will send you the stripped blood gulch through pm.
Thank you,
{AB}Dragon
and the {AB}Clan!
Posted: Thu Feb 24, 2005 6:57 pm
by Edwin
really easy if you have some kind of texture-editing tool (don't or i'd do it myself)
just export the models of a few tree-trunks (leafless) with HMT, then re-arrange the verticies to form a large, flat cyllinder, re-inject it and use the duplicator to make copies of it, scale down each copy to make the desired layer-sizes and re-inject the copies. The re-skin and position the pieces using spark edit.
Posted: Thu Feb 24, 2005 9:07 pm
by SunnySharma
Yes, but then you will be vert-stretched, and such like that. There will be UVMapping errors, face errors, and you may actually fall straight through the floor.
Posted: Fri Feb 25, 2005 6:21 am
by MasterNeoChief
Well, to be able to stand ontop of it, you need to edit the whole collision model. Which ain't that easy. You can also try to use the Bases as a cake.
Posted: Fri Feb 25, 2005 11:10 am
by Waverunner
Heres what I would do and other people please correct me if I'm doing something wronge or can explain it better.
I would open up bloodgulch in Sparkedit, and delete all of the scenery that U have in there that you want gone. Then I would open up , as MasterNeoCheif said, one of the bases in 3ds max (or milkshape or gmax) then I would, because it is near impossible to put new things into PC, you can just modify the base by moving the vertices around a little bit to make it look like a cake and then modify your bitmaps.map so u can actually make it look like a cake. Then, you can rebuild the map with HMT, and there you go.
It shouldn't be that hard if you do it right.
Good Luck!
Posted: Fri Feb 25, 2005 3:11 pm
by Edwin
SunnySharma wrote:Yes, but then you will be vert-stretched, and such like that. There will be UVMapping errors, face errors, and you may actually fall straight through the floor.
thats what rocks are for, just put alot of them under the cake UV is tricky, but you can stretch your texture around to compensate.
Posted: Fri Feb 25, 2005 4:33 pm
by {AB}Dragon
Ok. So I'm going to try the base thing... I downloaded Milkshape... How do I open the base?
Posted: Fri Feb 25, 2005 4:50 pm
by CtrlAltDestroy
You can't edit the bases. They're part of the BSP.
Posted: Fri Feb 25, 2005 5:20 pm
by {AB}Dragon
Ok... Can someone tell me how to skin the bases if I covered it in rocks or logs?
Posted: Fri Feb 25, 2005 5:22 pm
by {AB}Dragon
Won't that lag the hell out of the server... what with 16 people and whatnot...
Posted: Fri Feb 25, 2005 8:15 pm
by Edwin
please don't double-post, there is an edit button for a reason.
Lag depends on several things:
1: The connection speed and processing powers of the server.
2: The connection speed and processing powers of the client(s).
3: The number of clients connected.
4: The number of objects on the map.
So if you have a good server, and all your clients have decent computers, then lag should be kept to a minimum, however if the sever/clients do not have decen't computers, then lag can bust out all over the place.
Posted: Sat Feb 26, 2005 7:15 am
by {AB}Dragon
Ok well...
1. I'm sure the server is good.
2. Though there will be several dial-up clients.
3. There will be a chance of 16 people on the server.
4. If I pump a bunch of rocks into one base....
Posted: Sat Feb 26, 2005 8:06 am
by Edwin
rocks will be painful. and if you have several dail-up clients that are any distance fromm the server, that alone causes tremendous lag (the more one person lags, the more resources the server has to use to keep them properly updated, thus causing lag for other people) so you will probably wind up with a substantial ammount of lag. It will be fine if all you wan't to do is take a birthday screenie, but if you wan't to play, gonna be difficult.
Posted: Mon Feb 28, 2005 2:02 pm
by {AB}Dragon
Yeah I think we are scrapping the idea for this year... But thanks all for your help!
Posted: Tue Mar 01, 2005 2:17 pm
by Waverunner
i once duplicated a banshee so it was they were all over bloodgulch, when i first started modding. it was VERY laggy, though!
Posted: Tue Mar 01, 2005 11:44 pm
by HELLO_001
what if u jus make 1 rock flat or will that have the same problems as the big cake
Posted: Wed Mar 02, 2005 2:05 pm
by Waverunner
HELLO_001 wrote:what if u jus make 1 rock flat or will that have the same problems as the big cake
try it out! The best way to find something out is do it your self...
Tell us how it worked out if u do it! Take pictures!
Posted: Tue Mar 08, 2005 8:04 pm
by HELLO_001
i cant dont have mildshape or anything like that anyway i wouldnt know where 2 start
ive had an idea maby u could make a rock cover the base and texture the rock so the base is still under it but u can see the cake the only thing is ull sink a bit into the cake