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Crazy Weapons Mod
Posted: Sat Dec 27, 2003 10:17 am
by Ang88
Crazy Weapons Mod
changes-
-bouncy grenades(plasma grenades and frag grenades bounce different)
-warthog gun
-shotgun(very forceful)
-sniper rifle
-rocket launcher
-needler replaces plasma rifle
-needler has infinite ammo
-needler has trigger lock
-other small projectile changes
MOVIE
you can get the mod at my site
Posted: Sat Dec 27, 2003 10:33 am
by MasterNeoChief
Very cool!
BTW HTH DID YOU GET YOURSELF IN 3RD PERSON VIEW?!
Posted: Sat Dec 27, 2003 10:45 am
by Infininja
I'm stupid, what's trigger lock?
Posted: Sat Dec 27, 2003 10:50 am
by Overseer
Triggerlock means when you shoot, it keeps shooting until the trigger is pressed again.
Posted: Sat Dec 27, 2003 11:18 am
by WoH-KitoAce
that is frinng cool as hell
Posted: Sat Dec 27, 2003 11:53 am
by Batman
what about drop trigger lock??
Posted: Sat Dec 27, 2003 12:03 pm
by Infininja
I would assume the trigger stays down when you drop the weapon, as shown in this video.
Posted: Sat Dec 27, 2003 12:12 pm
by WaLKa
he didn't put himself in 3rd person, he just changed the hogs model to the cyborg.
Posted: Sat Dec 27, 2003 2:17 pm
by Ang88
WaLKa wrote:he didn't put himself in 3rd person, he just changed the hogs model to the cyborg.
thats exactly what i did
the mod doesn't include this, i just thought it would be cool to have mc bow at the end of the video
what do you guys think i should have mc throw(instead of the grenades)?
Posted: Sat Dec 27, 2003 2:44 pm
by Demonic Spartan
Put the readme up on your site

Posted: Sat Dec 27, 2003 4:24 pm
by [VC]CaptainValor
Have him throw Guilty Sparks.

Posted: Sat Dec 27, 2003 4:27 pm
by Infininja
Hmmm... could you have him throw Keyes' pipe?
Posted: Sat Dec 27, 2003 4:41 pm
by Ang88
i want the object that he throws to have a purpose
i was thinking active camo and some type of ammo
does anyone know what the shader for active camo is called?
i can't find it
Posted: Sat Dec 27, 2003 4:47 pm
by Haloking
it's under unknown pc shader in hmt 3
Posted: Sat Dec 27, 2003 5:11 pm
by Infininja
Funny, I can't find it in AotCR.
Posted: Sat Dec 27, 2003 5:19 pm
by Ang88
i want to put the mc shield in place of the active camo so that the person is not totatly transparent, but i can't find the active camo shader
i tried the following
shader transparency varient-
-characters\cyborg\shaders\light shield
-characters\cyborg\shaders\light shield generator
shader glass-
-powerups\active camoflage\shaders\powerup glass
shader model-
-powerups\active camoflage\shaders\powerup edge
HaloKing wrote:it's under unknown pc shader in hmt 3
i don't see that category in bloodgulch or any other map
Posted: Sat Dec 27, 2003 5:30 pm
by j4s[p]
Infininja wrote:Funny, I can't find it in AotCR.
It's in Keyes.
Posted: Sat Dec 27, 2003 8:51 pm
by Haloking
Ang88 wrote:
HaloKing wrote:it's under unknown pc shader in hmt 3
i don't see that category in bloodgulch or any other map
It's there. with the other p's. I don't think it's what your looking for anyways now.
Posted: Sun Dec 28, 2003 9:29 am
by Ang88
i found the unkown pc shader category
the objects in this category are for the blue and red insides of the active camo and overshield
i also found out the gearbox made a mistake and swapped the overshield with the active camoflauge
i still can't find the shader for the active camo, has any one found it?
Posted: Sun Dec 28, 2003 2:00 pm
by Ang88
what do you guys think of the new textures?
