Page 1 of 1

Need model injected?

Posted: Tue Feb 08, 2005 6:41 pm
by Kirk
No, I'm not talking about regular models, you can inject them with HMT.

I'm talking about models with different vertices or indices from a regular model in the game. No, I'm not talking CE here, this is PC/Mac

If you wish to have a model that has... say 16,000 Vertices and 50,000 indices, just ask. I can do it with the help of a program callled OBJ Converter, unfortuantly for mac users only, created by legendary Bobindashadows.

Here is some proof.

However, this process takes quite a bit longer than regular model imports, so I can't do tons. I will only import the very best models.


I hope this is in the right section, its not a CE/HEK thing so I didn't post it in those forums...

Posted: Sun Feb 13, 2005 6:23 am
by sparkicks
try rebuilding the map

Posted: Fri Feb 18, 2005 7:52 pm
by [42] Khas
No, here's what he means. You know how if you modify a model for HaloPC you can only scale, move, and rotate the model? Now say you have a VERY nice model, that you can't inject in HMT because you get the verticies error. You really want that model in, but you have no clue how to do it.

He can do it, as can most Mac modders, like myself as well. (But he's the pro at it)

Posted: Sat Feb 19, 2005 12:47 am
by sparkicks
can u post a link to the mac program cus i have a program that lets me run mac stuff

Posted: Sat Feb 19, 2005 5:32 am
by MasterNeoChief
Nice job, too bad it's only for Mac for now.

Posted: Fri Feb 25, 2005 11:29 am
by Waverunner
can somebody make it operable on windows?

This sounds really cool whoever made it thumbs up if it works

Posted: Fri Feb 25, 2005 12:30 pm
by SunnySharma
Big, BIG problem with doing that.

No new markers, so you can't fix corrupt areas of access.
No new nodes, so you can't seperate and get your animations correct.
No custom UV mapping, so you can't get your textures and shaders mapped properly.

Posted: Fri Feb 25, 2005 11:41 pm
by sparkicks
would you post the dam link if i told you i had a mac?

Posted: Sat Feb 26, 2005 12:09 am
by SunnySharma
Currently, the only thing we can do is:

Get someone to make it with the HEK
Find someone who has the "special tool" (knave most likely, he's gone good now) to convert the object back to Halo PC.
Then, convert the Halo PC object to Mac.


See, some CE users have been thinking about this. Mac users being able to use custom content for custom maps that have been converted to mac (just not spreading around) with permission from the creator.

We have one problem, it maybe able to get into Halo PC, which if the creator of the original model doesn't want, can screw it all over.