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Human (warthog) Turrets! Who knows how

Posted: Thu Dec 25, 2003 4:18 pm
by HaloPC_kicks_bass
I need someone who can make me human (warthog) turrets for my mod without replacing any vehicles just some scenery. If you know how email me ASAP i really need this done.... You can see some pics o my mod if you wish at www.geocities.com/HaloPC_kicks_bass

Posted: Thu Dec 25, 2003 6:00 pm
by idontknow89
sweet mod
can i have a copy
right herehttp://www.halomods.com/downloads/pafiledb.php ... ile&id=136

Posted: Thu Dec 25, 2003 6:08 pm
by HaloPC_kicks_bass
thanks its my first but its not like im inexperienced... it would be alot better with the turrets though. ill try and send u a .ppf

Posted: Thu Dec 25, 2003 6:11 pm
by HaloPC_kicks_bass
CLuis's Turret Mod Tutorial
--------------------------------------

INSTALL THE CUSTOM PLUGINS I MADE INTO HMT 3

WARNING: IF YOU ARE A N00B DON'T ATTEMPT THIS

These Steps are pretty simple.........

1) Open your FRESHLY MADE cache***.map

2) Pick a piece a scenery that you want to replace with turrets (if the map doesnt already have vehicles, or if you want to add more)

3) You can add more of that scenery later with tjc2k4's new scenario plugin.

Step #3 If you do add more vehicles or scenery with the plugin your gonna have to use SparkEdit to move the new ones.

4) Inject the included Warthog models where they are appropriate. Like replace Hull(0) with Hull(0) etc... :? right here is where i get confused the fucking models in the tutorial are "files" not "objects" so it wont import them damnit!

5) Swap the Scenery's Model with that of the Warthog Model (Can be done in HMT by swapping model meta)

Step #5 allows you to view to model in SparkEdit its not necessary

6) Now using the collision plugin I made edit the collision on the hog so that everything related to the gun keeps
collision and everything else doesnt. The Frame Chain can either be off or on. I have it off.

7) Now goto the Vehicle section in HMT. Select the Warthog. Change the ID to a turret. Select Seat #0 and erase its name.
Do the same for Seat #1.

8) Select the options "Kill Physics", "Kill Antenna", and "Lower to Floor"

9) After that If you plan on switching the scenery to become the turret u need to follow a scenery to vehicle tut, theres tuts on that everywhere.

10) If you did switch the scenery to the Turret then i suggest u switch that scenery's model to that of the warthog (Do it with HMT)
This is so u can see it in SparkEdit 2.5 . :)

11) Now go place your turrets where you want them with SparkEdit!

12) Have Fun If you have questions just put them in the post at the X-S forums.

Im not gonna include contact info because i dont want to be flooded by n00bs.

Thanks:
-----------
MonoxideC - for awesome HMT
tjc2k4 - for model support in HMT
dmauro - for helping me a ton with this
Grenadiac - for SparkEdit
And everyone else at #halomods

Posted: Thu Dec 25, 2003 6:14 pm
by HaloPC_kicks_bass
i need someone good at this stuff to do it for me i could send them the file via msnm

Posted: Thu Dec 25, 2003 6:17 pm
by Veegie
its not hard at all

just read the tutorial

Posted: Thu Dec 25, 2003 6:38 pm
by HaloPC_kicks_bass
when i try and replace the fuckin models it wont work cause the are not .obj things or somethin

Posted: Thu Dec 25, 2003 6:43 pm
by Hivemind
just change the ending to an obj or just type in their name and itl work.. i did it myself to make sure...

Posted: Thu Dec 25, 2003 7:00 pm
by HaloPC_kicks_bass
thanks but i have Vegito619 doing it for me :)

Posted: Thu Dec 25, 2003 9:17 pm
by j4s[p]
I was going to say that Hivemind. :evil: :lol:

Posted: Thu Dec 25, 2003 9:20 pm
by noobscape
soooo

Posted: Thu Dec 25, 2003 11:00 pm
by DankButter
well HaloPC_kicks_bass if you want to keep the original plus have human turrets, you gonna have to start over. you gotta rebuild, its not hard just add an extra hog. btw looks like your doing sidewinder, and...HAHAAH you cant rebuild sidewinder, period. :evil:

Posted: Fri Dec 26, 2003 7:01 pm
by HaloPC_kicks_bass
no i just need scenery replaced with turrets

Posted: Fri Dec 26, 2003 7:22 pm
by jce108
that is a nice mod hope it comes well looks awesome :)

Posted: Sat Dec 27, 2003 8:13 am
by Chris45
How do I do step 7?

Select the options "Kill Physics", "Kill Antenna", and "Lower to Floor"

Posted: Sat Dec 27, 2003 9:48 am
by j4s[p]
You have to get the plugin that comes with the tutoiral download.

Posted: Sun Dec 28, 2003 11:03 pm
by noobscape
if u hav the plugin in then you have to check it... :P

Posted: Mon Dec 29, 2003 12:46 am
by DankButter
ok i made a turret mod pack. it puts turrets in...

battle creek
boarding action (w/rocket turrets)
chillout
hangem high

all i changed was rof (2x) and damage (half)

it will be in the submit files section shortly