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Getting The Gun off Back of Warthog
Posted: Tue Feb 01, 2005 11:23 am
by FM ALCHEMIST
How do I do it?
Posted: Tue Feb 01, 2005 4:42 pm
by CtrlAltDestroy
Remodel hog, get rid of the warthog gunner's seat name and edit collision.
Posted: Tue Feb 01, 2005 5:24 pm
by FM ALCHEMIST
L33T wrote:Remodel hog, get rid of the warthog gunner's seat name and edit collision.
as in open it up in milkshape or something,then go into hht or hmt and remove the seat name,and and then edit the collision?
Posted: Tue Feb 01, 2005 6:48 pm
by CtrlAltDestroy
FM ALCHEMIST wrote:L33T wrote:Remodel hog, get rid of the warthog gunner's seat name and edit collision.
as in open it up in milkshape or something,then go into hht or hmt and remove the seat name,and and then edit the collision?
Yes.
EDIT : I have the models if you want them.
Posted: Tue Feb 01, 2005 8:11 pm
by HellAngel
can you post them
Posted: Tue Feb 01, 2005 10:27 pm
by FM ALCHEMIST
well one problem my milkshape trial ran out and i don't have the money to get 3ds
Posted: Wed Feb 02, 2005 5:45 am
by MasterNeoChief
Then use Gmax and some plugins.
Posted: Wed Feb 02, 2005 10:32 am
by FM ALCHEMIST
ok
Posted: Wed Feb 02, 2005 11:46 am
by BIGINFERNO55
there are no export plugins for a .obj file in gmax
Posted: Wed Feb 02, 2005 12:16 pm
by MasterNeoChief
Try
www.yayap.com, I think they have one.
Posted: Wed Feb 02, 2005 1:10 pm
by Pie
W00t Go Pie's Tutorials. Incase you didn't get whatyou needed above, here is a more detailed version.
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This tutorial is used for those people who enjoy racing, of ANY kind. If you believe the Warthog would resemble a speed demon more by not having the turret, then this is for you!
This tutorial will be used in example with Bloodgulch. We will be changing the Rocket Warthog:
1) Open up HMTv3 or HMTv3.5
2) Click Open Map File
3) Choose
plugin
Posted: Sat Feb 05, 2005 6:24 am
by BIGINFERNO55
that plugin doesnt import or export