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hmm, how can i make myself a jackel

Posted: Wed Jan 12, 2005 9:47 am
by maffegerrit
hi, im busy with a "jungle mod" i make it hang em high.
and i want to make myself a jackel, i know its easy, but i only dont remember how to do it.
i tryed to swap the jackel into bipeda, but then i couldnt play when i wanna to open a map (hang em hihg) it sez "waiting to respawn" so that didnt work out.

can someone help me out with this?
and then another thing, by the scenery structures in hang em. there are onbly 2, and i need to add plants and stuff, but with that?? ::S plz help me a bit...

thx folks i really apreciate if u can help me.

Posted: Wed Jan 12, 2005 2:37 pm
by GodlySpartan
pmi the jackal mdoel and biped and swap it with the master chief

Posted: Wed Jan 12, 2005 3:34 pm
by boymonkey1300
you can just rebuild it, like he said, but also with the tree's and stuff, and use se to import scenery and move it ariound!

Posted: Thu Jan 13, 2005 9:02 am
by maffegerrit
ok that's cool but do do i need to save meta's of the trees and stuff? or, how do u mean. cuz map rebuiilding in hmt3.5 doesnt work, or do i need to have hmt 3?

last time i tried to make the mc a jackal i did this

1,[scex] character/jackal/shaders/jackal shield
2, save it as bipd, unit, obj.
3, swapped characters/cyborg/cyborg with the "character/jackal/shaders/jakcal shield"

didnt work so i did this
4, swapped characters/cyborg_mp/cyborg_mp with the "character/jackal/shaders/jackal shield"

so at that mmnt i had those 2 mc characters a jackal but it didnt work

plz help me out again, thx