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Posted: Thu Aug 26, 2004 4:58 pm
by UCC
can you say TOOOOOOOO SMALL TO SEE......

Posted: Thu Aug 26, 2004 5:12 pm
by Danke
Oh my god! You got a 403 on a website for the most lucrative company ever?
....so?

Posted: Thu Aug 26, 2004 6:09 pm
by Demonic Spartan
Dan!! wrote:Oh my god! You got a 403 on a website for the most lucrative company ever?
....so?
So owned.

Posted: Thu Aug 26, 2004 9:17 pm
by {GR}Snake
its umm too small to see and i highlyyy doubt its TOP SECRET :!:

Posted: Thu Aug 26, 2004 11:48 pm
by maca_ยง
Yay a 403 error!
Lets go tell everyone about how "Guess Who" can type in a wrong address!
Woop-de-frikkin-doo :roll:

Posted: Fri Aug 27, 2004 7:49 am
by {GR}Snake
Guess who? wrote:Er, never mind it's probably just what I thought it was, see I thought it might be something good because it said: "You may not view this page with the credentials you supplied", you know might be something we're not supposed to see? Any way ferget about it.
yeah of course we not supposed to see it but there are many sites w/ restricted access for obvious reasons

Posted: Tue Aug 31, 2004 6:47 pm
by Abbabibble
what the holy crap is going on? :?

btw, im just wondering... thats all.

P.M.I Energy Sword! Help Wanted!

Posted: Thu Jan 06, 2005 4:27 pm
by Ted Dibiase
Now, I have tried doing all this (tut below) and exception errors kept appearing on HMT 3.5 and it does nothing. This E. Sword cannot be placed in any multiplayer maps as a replacement for the plasma rifle and now I am helpless.

Can someone help me? Can someone do this for me? I need this for Bloodgulch, Chill Out, Sidewinder, Battle Creek and Hang 'Em High.

But preferebly all maps (And maybe Signle player, yeah, I'd love to use it on them covenants and flood), yeah, I would like this for all maps, but that maybe too much for one person.

There is no "Requests" forum so only God knows where to post this stuff.
The Tutorial:
-----------------------------------------------------------------------------------
Perfect Model Injection Tutorial
--------------------------------------------------------------
--How to inject a perfect energy sword model into bloodgulch--
--------------------------------------------------------------
[Open Bloodgulch.map in hmt3.5]
--------------------------------------------------------------------------
1) Batch Extract bloodgulch, check metadata, select YES on bsp extraction.
Go to Extract>BSP/MODEL sections and extract to any folder.
--------------------------------------------------------------------------
[Open b40.map in hmt3.5]
--------------------------------------------------------------------------
2) Generate raw model offset list. Save to desktop or wherever you want.

3) Recursively Extract Energy Sword metadata.

4) Go to Extract raw models, Load saved raw model offset list

5) Find Energy Sword, and extract to same folder you extracted the metadata to.
(must be in same folder as the mod2.meta file)

6) Open Model De-Crapper, right click in window and select ADD, add the mod2.meta file.
You can find the 3 files (vertex area, index area, and bsp block) in the folder you extracted the BSP/MODEL files to, Now click the De-Crap button.

7) Now add the energy sword metadata folders/files to the bloodgulch folder you batchextracted to.

8 ) go to the folder you extracted the BSP/MODEL Sections to and copy the bloodgulch.sbsp.meta to the folder /levels/test/bloodgulch/ in the bloodgulch folder you batch extracted to.

9) Now time to rebuild, when you rebuild you have to add the energy sword.weap.meta AND the energy sword.mod2.meta

10) While rebuilding it will ask if any new vertices have been added to the bsp chunk, click YES! then it will ask you to browse for the file, go to folder you extracted the BSP/MODEL sections to and select bloodgulch.vertices.new then click open!

11) While rebuilding it will ask if any new indices have been added to the bsp chunk, click YES! then it will ask you to browse for the file, go to folder you extracted the BSP/MODEL sections to and select bloodgulch.indices.new then click open!

12) it will ask if you wish to use the modified start offset, click yes!

Thats it!! All Done!!
Enjoy!


Thanks to mono for the best frickin program ever!!!!!!

No offense mon but my little head couldnt comprehend your tutorial.
so basically this is for dummies lol.

thanks farklem for explaining this to me

Tutorial written by tHa SnIpA!

Posted: Fri Jan 07, 2005 10:16 am
by shadow wolf
exception errors kept appearing on HMT 3.5
what errors?


and that tutorial should work, i used it :S