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EARLY CHRISTMAS CPRESENT STEALTH GULCH V1 RELEASED EARLY

Posted: Sat Dec 20, 2003 6:27 pm
by sp2sam
ok guys i started to feel sry for u so i decided to release it early... i will be posting a tutorial on how to make your own models and inject them into halo without any screw up SOON so STOP with the pms

http://www.xbsource.com/modules.php?nam ... tit&lid=10

you will eventually be able to get it on halomods.com as well

here are the specs i am not gong to list everything cause i changed everything from scenery to vehicles

Specs:

Model changes:
Banshee
Warthog
Scorpian
Ghost
Antaraxian
Cov sniper
Energy sword
Trees
Fern
Big fern

Projectiles added:
sentinal laser
wraith mortar

Moved objects:
teleport spawns

Projetile mods:
Antaraxian
Sniper
Cov sniper
Energy sword
Pistol
Battle rifle

and a whole crap load of other stuff

Posted: Sat Dec 20, 2003 6:31 pm
by wrath
awysome thanks

Posted: Sat Dec 20, 2003 6:36 pm
by sp2sam
np

oh and i think its time i tell you guys i am ppsimakesmehigh and checkout as well



i have been laughing at all your wild guesses.. sry but it was pretty funny

oh and thx for all those complements.. if i got any that is :roll: i can't remember very well :D

Posted: Sat Dec 20, 2003 6:42 pm
by Haloking
That lowrider is bad. It is my official stunt vehicle.

Posted: Sat Dec 20, 2003 6:49 pm
by sp2sam
is bad a good thing??

Posted: Sat Dec 20, 2003 6:49 pm
by Deadly_Shadow
Lol, your funny. Attemps to import models? No... I have imported models and no offence but all you do is stretch out vertices... That's kinda lame. Maybe you should do some effects. But none the less I guess it's cool that you along with me have pretty much mastered importing different models and playing with them.

Posted: Sat Dec 20, 2003 6:51 pm
by sp2sam
lol oh well thats your oppinion... my modo is "keep it simple stupid" and usually simple things end up looking better than highly complex

plus its hard to improve on bungie and well... it is my first attempt its only v1 so more will some out with more complex models... remember i had no model editing expierence until bout three weeks ago

Posted: Sat Dec 20, 2003 6:54 pm
by sp2sam
oh and i 4got to put in my readme that in order to get the jet you must change the map settings to include banshees

Posted: Sat Dec 20, 2003 7:12 pm
by drewb99
...Interesting. It feels more like an acid trip than a halo mod, but still interesting.

All I can see of the mod is that you've darkened the map to the point of insanity, killed the flashlights and stretched a few vertices on the models. Gameplay's taken a turn for the worse, everything's been knocked abruptly out of balance, and the particle effects hurt more than help (burn rubber... literally).

It doesn't add anything worthwhile and it feels like someone just tinkered with random variables without thought to gameplay. Not something worth keeping.

Posted: Sat Dec 20, 2003 7:41 pm
by Ang88
i agree totaly with drewb99 this mod is just a buntch of jumbled ideas that are put together

the models look really bad

Posted: Sat Dec 20, 2003 8:06 pm
by sp2sam
lol why don't you try it b4 u critize i had to make 10 models per vehicle, weapon, tree, plant and it took me a crap load of time... along with this is my first expierience with modelling

and yes the ring is supposed to look all cracked and jagged... it was supposed to be after halo 2 but now i am making a cov cruiser to put instead of the halo ring

and if you don't like the darkness you can always take it out... just get that fog plugin and change the fog density back to normal and change the fog color to 1 its that freakin simple

Posted: Sat Dec 20, 2003 8:07 pm
by jce108
good stuff

Posted: Sat Dec 20, 2003 8:21 pm
by Alx
i think it looks awesome.
*uber-downloadz* :P

Posted: Sat Dec 20, 2003 8:25 pm
by No man
dude the models are BEASTMODE(yes thats a good thing) and its all great

Posted: Sat Dec 20, 2003 8:57 pm
by Alx
holy shit this is tyte!!!
now could you plz tell us how you got the plasma pistol to look like an energy sword in First Person?

Posted: Sat Dec 20, 2003 9:21 pm
by Edwin
only two problems i found,

1. where is all the darkness? its only slightly dim, not pitch-black

2. why is the damage up so damn high?

EIDT: 3. why do you punch with your fist rather than slashing? (with the sword)

Posted: Sat Dec 20, 2003 9:28 pm
by WaLKa
yeah man, these are some great mods/models, keep up the good work!

Posted: Sat Dec 20, 2003 10:01 pm
by WoH-KitoAce
downloading it now will tell ya whay i think in an edit

Posted: Sat Dec 20, 2003 10:10 pm
by cheakerdoodels
Wow you turned out the lights. Click Click tries to turn on flashlight but it wont work what the heck. Gets in a vehical turns on headlights nothing what the heck.

Well sorry for the commentary but this map is just way too dark. I mean night time is fine good for stealth but this is the dark that you can be running into a wall for five minutes and not no.

Also You have changed the map their so that their is no ledge or tunnels anymore why is this. Well at least i couldn't find them. And where is the rocket launcher and fuel rod gun.

the energy sword doesn't look right. The bullets from the warthog seem to come from nowhere.

Sorry for all of that.
I do think that this mod is one of the best. And i think the models are the best ever.

Posted: Sun Dec 21, 2003 7:22 am
by 1337_1337
when will you have tutorial bc ive been asking everywhere you are for it.
please put it out before christmas so we can make our own modules!!!