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im new at modding
Posted: Thu Nov 18, 2004 4:28 pm
by stlcards
Ok im new, and need some help. how do u make mods for multiplayer levels? im sorry 4 being such a noob at this. if u help me ill give u the awesome mods this person made 4 me, but he refuses to tell me how to mod...
Posted: Thu Nov 18, 2004 4:33 pm
by Y2K2
its called looking around
not getting it?
tutorial section. stickies.
whatever suits you.
sup?
Posted: Thu Nov 18, 2004 4:35 pm
by stlcards
i tried using hmt, but it comes up with an error message when i try to open it
Posted: Thu Nov 18, 2004 4:36 pm
by Y2K2
?
tutorials. look. for. now. you. will. find.

Posted: Thu Nov 18, 2004 4:52 pm
by stlcards
oops sry im stupid and impaciente
Posted: Thu Nov 18, 2004 5:04 pm
by Dark Cloud
Its alright. Just remember, read the stickeys and announcements. You don't want the older kids teasing you, now do you?
lol... Welcome to the modding scene, and welcome to Halomods. If you need anything, let me know. No, we will not give you free beers, so don't even ask.

Posted: Thu Nov 18, 2004 5:35 pm
by stlcards
lol, i figured it out except can u change how high u jump with the hex workshop, and how do u make it so u can walk on walls. and dont worry my dad will supply all of my free beers
Posted: Thu Nov 18, 2004 5:48 pm
by conquer2090
umm how high u jump is in hmt and so is walk on walls
Posted: Thu Nov 18, 2004 8:06 pm
by Edwin
stlcards wrote:lol, i figured it out except can u change how high u jump with the hex workshop, and how do u make it so u can walk on walls. and dont worry my dad will supply all of my free beers
would you like a basic tut on this?
if so, read on:
1. open HMT
2. open the desired map
3. go to the [bipd]Biped tags
4. Select cyborg_multiplayer
5. in the screen at right are a bunch of labeled fields and checkboxes, walk-on-walls is a checkbox, and jump hight is a field.
Thank you for choosing Halomods, you are know free to move about your level.
:p
Posted: Fri Nov 19, 2004 12:12 pm
by stlcards
thanks, but do u no how to make the plasma rifle shoot plams nades, without them just faling on the ground? and if u make like the sniper shoot tank shells, how to make it do more than one ant a time. And homing rkts. thanx 4 ne help
Posted: Fri Nov 19, 2004 12:58 pm
by gubgub109
stlcards wrote:thanks, but do u no how to make the plasma rifle shoot plams nades, without them just faling on the ground? and if u make like the sniper shoot tank shells, how to make it do more than one ant a time. And homing rkts. thanx 4 ne help
u got to add speed to the grenades on the projectile tag thing. sniper, that is a simple meta swap, and more than 1 at a time, should be on the tag thing on the right, should say projectiles fired. under the rockets projectile thing, look for tracers, and set the number, higher the better. and you may want to save every time you do something like swaping projectiles comeing out of the gun. other wise, it resets itself.
Posted: Fri Nov 19, 2004 3:02 pm
by Edwin
umm, hokming is not tracers, homing is the box that sais 'homing' and higher is better, but not beyon 3 or so. get much higher than that and the projectile will steer AWAY from the target.
Posted: Fri Nov 19, 2004 3:42 pm
by stlcards
i tried all that stuff but when i try to create a game i comes up wiht and exception, wut should i do?
Posted: Fri Nov 19, 2004 5:53 pm
by superman6363
with out knowing exactly what you did, the easy way would be to replace the map with the backup
what probly happend was when you were changing the projectile tags you messed somethig up
can you tell us what you did?
Superman
Posted: Fri Nov 19, 2004 6:18 pm
by stlcards
lets see....i made the pistol shoot needleres, the sniper tanks, the ar tanks, plas rifle plas nades, all vehics 2x as fast, walk on walls, no fall dmg.and the shotty tanks. too many tanks?
Posted: Fri Nov 19, 2004 6:24 pm
by Edwin
no, those are all legit chanes, you probably screwed up procedure somewhere
Posted: Fri Nov 19, 2004 6:29 pm
by gubgub109
stlcards wrote:i tried all that stuff but when i try to create a game i comes up wiht and exception, wut should i do?
wait, u mean the name of the map turned grey and u couldn't select it? if that is it, u probably didn't close the map file. its important you do that, or you can't play the map.
Posted: Fri Nov 19, 2004 6:52 pm
by superman6363
i agree with the screwed up the procedure somewhere
I hat to say but you are probably gonna have to reset the map and start over
Superman
Posted: Fri Nov 19, 2004 8:14 pm
by stlcards
dang ok thanks