Any way to really ADD anything into a level?

Discuss general issues about modding HaloPC. Post ideas for mods here.
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Deus





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Any way to really ADD anything into a level?

Post by Deus »

I know about the whole adding something in and then swapping out. I can get models into the levels perfectly, but I don't know how to add them into the game. Not swap with something else, but for example, instead of replacing all warthogs with a rocket hog, replace just one but the keep others the same.

I don't even know if this is possible. This is in SP by the way.
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Edwin





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Post by Edwin »

use spark edit

this tool allows you to relocate/replace stuff already in a map, but not add new stuff. so, after you add your thing (say, a vehicle) go to the tag importer, import it, duplicate an existing vehicle, and swap the duplicate.
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Deus





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Post by Deus »

And what if it isn't a vehicle? What if it is a weapon?
Dark Cloud




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Post by Dark Cloud »

Rebuild, my friend. :)
Deus





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Post by Deus »

I can rebuild. I just don't understand how I import something into the game after I have rebuilt the map with it though...
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Guest





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Post by Guest »

after u rebuild it go in to sparkedit and place it some where on the map, or switch it with a gun or something.
Onetoomanysodas





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Post by Onetoomanysodas »

If it is a vehicle or scenery:

1. Open sparkedit and load the map file
2. Go to tools, Import tag into scenario...
3. Select the Vehicle/Scenery and click ok.
4. Sparkedit might glitch and the vehicle/scenery will not appear in the list so click in empty space and then continue...
5. Click on the Edit tab on the right nav.
6. Under mode select Vehicles/Scenery and click on a Vehicle/Scenery with the selection tool.
6. The name of the object will appear under Object Properties: in the "Swap:" box.
7. You may choose to either duplicate the object or not. Next, select the new Vehicle/Object you want to import in the swap drop down list.
8. If you PMI'ed a Vehicle/Scenery from another map then you will first have to swap an already existing vehicle/scenery with it in HMT.
9. Save changes and test.

NOTE: If it is a weapon that you are trying to swap, it will not work because MP maps use the MP Equipment properties for weapons instead of the Weapons properties. So this makes swaping weapons in Sparkedit on MP maps impossible. The weapon must already be in the map.
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Edwin





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Post by Edwin »

Deus wrote:And what if it isn't a vehicle? What if it is a weapon?
open HMT

go to a scenery piece

in the meta box, look at it's tag-types (they say stuff like "scenyyyyyy" or whatever)

write said value down

go to the desired weapon, write it's tag-type values down

change the tag for the weap to the scenery tag you wrote down earlier

go into spark edit

import the new gun with tag-importer

go back to HMT

change the weapon back to the tags it had earlier

go into Spark and place your gun



This method can be used to import any tag into a map.
"If you go to Z'ha'dum you will die."
conquer2090





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Post by conquer2090 »

well thats a creatvie mothode i never thought of lol
These fractional multiplications curb the exponential growth of some Cuil calculations and recognize the fact that as things get weirder to us they also become more intensely real. http://cuiltheory.wikidot.com/mathematics-of-cuil
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