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Being A Grunt?
Posted: Fri Nov 05, 2004 11:45 pm
by supa
ive seen a few vids where you actually play like a grunt or an elite
how do i do that?[/img]
Posted: Sat Nov 06, 2004 6:14 am
by McFarlane
It's involves alot of things.
Someone once told me who to.
Posted: Sat Nov 06, 2004 6:44 am
by shadow wolf
in single player just swap the moddels (coll and normal) in HTT
in MP, PMI the biped 1st
Posted: Sat Nov 06, 2004 9:52 am
by ExileLord
I did the model thing b4. Exception
Swapping bipeds worked for me.
Posted: Sat Nov 06, 2004 2:19 pm
by wutever
how do you swap the modes and what modes? please help
Posted: Sat Nov 06, 2004 2:26 pm
by shadow wolf
ok, well
Way one:
1) Open HHT
2) Goto the [bipd] tag
3) Find the MC
4) In the right hand pannel, click the mod2
5) Change to the grunt at the bottom
6) Save
7) Do same with coll

Play
Way two
1) Open HMT
2) Goto [Bipd] tag.
3) Click Swap in Tag Information
4) Choose Grunt
5) Hit Save
6) Play
Posted: Sat Nov 06, 2004 2:33 pm
by wutever
what's HMT, is it a program or what? sorry I'm new, and i only got SparkEdit
Posted: Sun Nov 07, 2004 12:13 am
by shadow wolf
HMT and HHT are both programs, u can Download them from the files forum.
Posted: Sun Nov 07, 2004 12:25 am
by Tack122
or you could get one of paulus's trainers and use bump possesion...
Posted: Sun Nov 07, 2004 1:23 am
by I Trunks I
i did waht u guys said it worked.. but i cant use a weapon.. is that supposed ti happen??
Posted: Sun Nov 07, 2004 1:31 am
by shadow wolf
probably, if you swapped the bipeds.
u should be able to hold a plasma pistol

Posted: Sun Nov 07, 2004 1:37 am
by I Trunks I
waht happend was that i did it on POA and then i could be the grunt , i have no health and cant hold a plasma pistol....
Posted: Sun Nov 07, 2004 1:39 am
by shadow wolf
heh, then thats life :p
there will be some way to do it, i just cont be bothered finding out just yet, i'll try l8er

Posted: Sun Nov 07, 2004 7:55 am
by Edwin
get the dev trainer and bump-posses.
it's in the files forum under utilities
Posted: Sun Nov 07, 2004 11:36 am
by maegus15
OK here is a GOOD tut...
1. Open up HHT [wich you can find
here]
2. Go to the tag Bipeds
3. Go to characters\cyborg\cyborg [for Multiplayer go to characters\cyborg_MP\cyborg_MP]
4. Change the Mod2 Dependancy to characters\grunt\grunt
5. Change the antr dependancy to characters\grunt\grunt
6. Change the Coll dependancy to characters\grunt\grunt
7. Change the foot dependancy to characters\grunt\grunt
8. Change the udlg dependancy to characters\grunt\grunt
9. Open up HMT v3.5 [Halo map tools] [Wich you can find
here]
10. Go to the Weapons branch
11. Go to weapons\assault rifle\assault rifle
12. Change the ID to Plasma Pistol
12. Do this with every weapon [becides the energy swprd, ebcause that will just blow up anyway]
save and play!
Note: You will probobly need .NET Framework to use HMT and HHT. You can get it
here
Posted: Sun Nov 07, 2004 1:37 pm
by I Trunks I
do i need to use HHT?? or can i use HMT v3.5?? cause i cant figure out how to use HHT
Posted: Sun Nov 07, 2004 2:28 pm
by I Trunks I
when u change the model.. can u make the grunts use the vehicles?? or give tehm health???
Posted: Thu Nov 11, 2004 8:24 pm
by Overlord
if u want the grunts 2 use vehicles then go 2 hmt and rename all the seat names to t-gunner or whatever the shade seat name is
Posted: Fri Nov 12, 2004 8:45 am
by Onetoomanysodas
First, you HAVE to PMI the biped of the grunt which never works for me, other wise the mod2 option will not be in HHT
Posted: Sun Nov 14, 2004 3:02 pm
by Overlord
Onetoomanysodas wrote:First, you HAVE to PMI the biped of the grunt which never works for me, other wise the mod2 option will not be in HHT
thank you captain obvious